Template:PatchDiff/December 6, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/engineer/engineer brain.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3"$baseTexture" "models\player\items\engineer/engineer_brain"
N/A4"$bumpmap" "models\player\items\engineer/engineer_brain_normal"
N/A5// "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6// "$detailscale" "1"
N/A7// "$detailblendfactor" .01
N/A8// "$detailblendmode" 6
N/A9 
N/A10 "$yellow" "0"
N/A11 "$one" "1"
N/A12 
N/A13 "$halflambert" "0"
N/A14 
N/A15 "$blendtintbybasealpha" "1"
N/A16 "$blendtintcoloroverbase" "0"
N/A17 
N/A18// "$color2" "{ 240 140 140 }"
N/A19 "$colortint_base" "{ 240 140 140 }"
N/A20 "$colortint_tmp" "{ 1 1 1 }"
N/A21 
N/A22 "$phong" "1"
N/A23 "$phongexponent" "20"
N/A24 "$phongboost" "3"
N/A25 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A26 "$phongfresnelranges" "[.3 1 8]"
N/A27 "$halflambert" "0"
N/A28 
N/A29 // Rim lighting parameters
N/A30 "$rimlight" "1"
N/A31 "$rimlightexponent" "4"
N/A32 "$rimlightboost" "2"
N/A33 
N/A34 // Cloaking
N/A35 "$cloakPassEnabled" "1"
N/A36 "Proxies"
N/A37 {
N/A38 "weapon_invis"
N/A39 {
N/A40 }
N/A41 "AnimatedTexture"
N/A42 {
N/A43 "animatedtexturevar" "$detail"
N/A44 "animatedtextureframenumvar" "$detailframe"
N/A45 "animatedtextureframerate" 30
N/A46 }
N/A47 "BurnLevel"
N/A48 {
N/A49 "resultVar" "$detailblendfactor"
N/A50 }
N/A51 "YellowLevel"
N/A52 {
N/A53 "resultVar" "$yellow"
N/A54 }
N/A55 "Equals"
N/A56 {
N/A57 "srcVar1" "$yellow"
N/A58 "resultVar" "$color2"
N/A59 }
N/A60 "ItemTintColor"
N/A61 {
N/A62 "resultVar" "$colortint_tmp"
N/A63 }
N/A64 "SelectFirstIfNonZero"
N/A65 {
N/A66 "srcVar1" "$colortint_tmp"
N/A67 "srcVar2" "$colortint_base"
N/A68 "resultVar" "$color2"
N/A69 }
N/A70 
N/A71 }
N/A72}