Template:PatchDiff/December 6, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/props halloween/flask glass.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models/props_halloween/flask_glass"
N/A4 "$additive" 1
N/A5 
N/A6 "$envmap" "env_cubemap"
N/A7 "$envmaptint" "[.8 .8 .8]"
N/A8 
N/A9 "$phong" "1"
N/A10 "$phongexponent" "65"
N/A11 "$phongfresnelranges" "[1 2 4]"
N/A12// "$lightwarptexture" "models/lightwarps/jarate_lightwarp"
N/A13 "$phongboost" "6"
N/A14 "$basemapalphaphongmask" "1"
N/A15 
N/A16 "$rimlight" "1"
N/A17 "$rimlightexponent" "20"
N/A18 "$rimlightboost" "2"
N/A19 "$glowcolor" "1"
N/A20 
N/A21 // Cloaking
N/A22 "$cloakPassEnabled" "1"
N/A23 "Proxies"
N/A24 {
N/A25 "weapon_invis"
N/A26 {
N/A27 }
N/A28 "ModelGlowColor"
N/A29 {
N/A30 "resultVar" "$glowcolor"
N/A31 }
N/A32 "Equals"
N/A33 {
N/A34 "srcVar1" "$glowcolor"
N/A35 "resultVar" "$selfillumtint"
N/A36 }
N/A37 "Equals"
N/A38 {
N/A39 "srcVar1" "$glowcolor"
N/A40 "resultVar" "$color2"
N/A41 }
N/A42 }
N/A43}