Template:PatchDiff/February 14, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/demo/eyephoto.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/demo/eyephoto"
N/A4 
N/A5 
N/A6 "$basemapalphaphongmask" "1"
N/A7 
N/A8 "$phong" "1"
N/A9 "$phongexponent" "25"
N/A10 "$phongboost" "0.5"
N/A11 "$lightwarptexture" "models\player\pyro\pyro_lightwarp"
N/A12// "$lightwarptexture" "models\weapons\c_items\c_ambassador_lightwarp"
N/A13 "$phongfresnelranges" "[1.5 .5 3]"
N/A14 
N/A15 "$tempvar" "0"
N/A16 
N/A17 "$rimlight" "1"
N/A18 "$rimlightexponent" "25"
N/A19 "$rimlightboost" ".23"
N/A20 
N/A21 "$glowcolor" "1"
N/A22 
N/A23 // Cloaking
N/A24 "$cloakPassEnabled" "1"
N/A25 "Proxies"
N/A26 {
N/A27 "weapon_invis"
N/A28 {
N/A29 }
N/A30 "ModelGlowColor"
N/A31 {
N/A32 "resultVar" "$glowcolor"
N/A33 }
N/A34 "Equals"
N/A35 {
N/A36 "srcVar1" "$glowcolor"
N/A37 "resultVar" "$selfillumtint"
N/A38 }
N/A39 "Equals"
N/A40 {
N/A41 "srcVar1" "$glowcolor"
N/A42 "resultVar" "$color2"
N/A43 }
N/A44 
N/A45 }
N/A46}
N/A47