# Template:PatchDiff/February 14, 2013 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/ugc8placement steel.vmt

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N/A1"VertexlitGeneric"

N/A2{

N/A3 "$baseTexture" "models/player/items/all_class/ugc8placement"

N/A4 "$bumpmap" "models/player/items/all_class/ugc8placement_normal"

N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"

N/A6 "$detailscale" "5"

N/A7 "$detailblendfactor" .01

N/A8 "$detailblendmode" 6

N/A9 "$yellow" "0"

N/A10

N/A11 "$phong" "1"

N/A12 "$phongexponent" "8"

N/A13 "$phongboost" "5"

N/A14// "$lightwarptexture" "models/lightwarps/weapon_lightwarp"

N/A15 "$phongfresnelranges" "[.25 1 4]"

N/A16// "$basemapalphaphongmask" "0"

N/A17

N/A18 "$envmap" "env_cubemap"

N/A19 "$envmaptint" "[1.2 1.2 1.2]"

N/A20// "$basealphaenvmapmask" "1"

N/A21 "$normalmapalphaenvmapmask" "1"

N/A22

N/A23 // Rim lighting parameters

N/A24 "$rimlight" "1" // To enable rim lighting (requires phong)

N/A25 "$rimlightexponent" "4" // Exponent for phong component of rim lighting

N/A26 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting

N/A27

N/A28 "$blendtintbybasealpha" "1"

N/A29 "$blendtintcoloroverbase" "0"

N/A30 "$colortint_base" "{134 51 43}"

N/A31 "$colortint_tmp" "{0 0 0}"

N/A32 "$color2" "{72 55 35}"

N/A33

N/A34 // Cloaking

N/A35 "$cloakPassEnabled" "1"

N/A36 "Proxies"

N/A37 {

N/A38 "weapon_invis"

N/A39 {

N/A40 }

N/A41 "AnimatedTexture"

N/A42 {

N/A43 "animatedtexturevar" "$detail"

N/A44 "animatedtextureframenumvar" "$detailframe"

N/A45 "animatedtextureframerate" 30

N/A46 }

N/A47 "BurnLevel"

N/A48 {

N/A49 "resultVar" "$detailblendfactor"

N/A50 }

N/A51 "YellowLevel"

N/A52 {

N/A53 "resultVar" "$yellow"

N/A54 }

N/A55 "Equals"

N/A56 {

N/A57 "srcVar1" "$yellow"

N/A58 "resultVar" "$color2"

N/A59 }

N/A60

N/A61 }

N/A62}