Template:PatchDiff/February 22, 2013 Patch/team fortress 2 materials.gcf/tf/materials/models/player/engineer/engineer handL.vmt

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1515 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
1616 "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
1717 "$rimmask" "1" // Mask the rim light with alpha channel of specular exponent map
N/A18 
N/A19 // Cloaking
N/A20 "$cloakPassEnabled" "1"
N/A21 "Proxies"
N/A22 {
N/A23 "invis"
N/A24 {
N/A25 }
N/A26 }
1827}