Template:PatchDiff/January 7, 2015 Patch/tf/tf2 misc dir.vpk/materials/models/workshop/weapons/c models/c trenchgun/c trenchgun.vmt

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11"VertexLitGeneric"
22{
3N/A $baseTexture "models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.vtf"
N/A3 "$baseTexture" "models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.vtf"
44 
5N/A// "$bumpmap" "models/player/items/soldier/soldier_puttees_normal.vtf"
6N/A// "$lightwarptexture" "models\weapons\c_items\c_ambassador_lightwarp"
75 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
86 
9N/A // "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
10N/A "$phong" "1"
11N/A "$phongexponent" "17"
12N/A "$phongboost" "9"
13N/A "$phongfresnelranges" "[.25 .5 1]"
14N/A 
15N/A "$rimlight" "1"
16N/A "$rimlightexponent" "4"
17N/A "$rimlightboost" "1"
18N/A "$basemapalphaphongmask" "1"
19N/A 
20N/A "$cloakPassEnabled" "1"
21N/A 
22N/A "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
23N/A "$detailscale" "5"
24N/A "$detailblendfactor" "0"
25N/A "$detailblendmode" "6"
26N/A 
27N/A "$yellow" "0"
28N/A 
29N/A "proxies"
30N/A {
31N/A "weapon_invis"
32N/A {
33N/A }
34N/A 
35N/A "AnimatedTexture"
36N/A {
37N/A "animatedtexturevar" "$detail"
38N/A "animatedtextureframenumvar" "$detailframe"
39N/A "animatedtextureframerate" "30"
40N/A }
41N/A "BurnLevel"
42N/A {
43N/A "resultVar" "$detailblendfactor"
44N/A }
45N/A 
46N/A "YellowLevel"
47N/A {
48N/A "resultVar" "$yellow"
49N/A }
50N/A "Equals"
51N/A {
52N/A "srcVar1" "$yellow"
53N/A }
54N/A }
55N/A}
N/A7 "$phong" "1"
N/A8 "$phongexponent" "17"
N/A9 "$phongboost" "9"
N/A10 "$phongfresnelranges" "[.25 .5 1]"
N/A11 "$halflambert" "1"
N/A12 
N/A13 "$commadd_phongexponent" "20"
N/A14 "$commadd_phongboost" "10"
N/A15 "$commweapon" "0"
N/A16 
N/A17 // Rim lighting parameters
N/A18 "$rimlight" "1"
N/A19 "$rimlightexponent" "4"
N/A20 "$rimlightboost" "1"
N/A21 
N/A22 "$basemapalphaphongmask" "1"
N/A23 
N/A24 "$glowcolor" "1"
5625 
N/A26 // Cloaking
N/A27 "$cloakPassEnabled" "1"
N/A28 "$sheenPassEnabled" "1"
5729 
N/A30 "$sheenmap" "cubemaps\cubemap_sheen001"
N/A31 "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
N/A32 "$sheenmaptint" "[ 1 1 1 ]"
N/A33 "$sheenmapmaskframe" "0"
N/A34 "$sheenindex" "0"
N/A35 
N/A36 "$yellow" "0"
N/A37 
N/A38 
N/A39 "Proxies"
N/A40 {
N/A41 "AnimatedWeaponSheen"
N/A42 {
N/A43 "animatedtexturevar" "$sheenmapmask"
N/A44 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A45 "animatedtextureframerate" "40"
N/A46 }
N/A47 "invis"
N/A48 {
N/A49 }
N/A50 "ModelGlowColor"
N/A51 {
N/A52 "resultVar" "$glowcolor"
N/A53 }
N/A54 "Equals"
N/A55 {
N/A56 "srcVar1" "$glowcolor"
N/A57 "resultVar" "$selfillumtint"
N/A58 }
N/A59 "Equals"
N/A60 {
N/A61 "srcVar1" "$glowcolor"
N/A62 "resultVar" "$color2"
N/A63 }
N/A64 "YellowLevel"
N/A65 {
N/A66 "resultVar" "$yellow"
N/A67 }
N/A68 "Multiply"
N/A69 {
N/A70 "srcVar1" "$color2"
N/A71 "srcVar2" "$yellow"
N/A72 "resultVar" "$color2"
N/A73 }
N/A74 }
N/A75}