Template:PatchDiff/July 20, 2011 Patch/team fortress 2 materials.gcf/tf/materials/Effects/electro beam.vmt

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N/A1"Sprite"
N/A2{
N/A3 "$basetexture" "Effects/electro_beam"
N/A4 "$additive" "1"
N/A5 $translucent 1
N/A6 "$vertexcolor" 1
N/A7 "$nocull" 1
N/A8 //"$spriteorientation" "parallel_upright"
N/A9 //"$spriteorigin" "[ 0.50 0.50 ]"
N/A10 "$spriterendermode" 5
N/A11 $overbrightfactor 15
N/A12}
N/A13 
N/A14 
N/A15