Template:PatchDiff/July 20, 2011 Patch/team fortress 2 materials.gcf/tf/materials/Effects/electro beam.vmt
N/A1"Sprite"
N/A2{
N/A3 "$basetexture" "Effects/electro_beam"
N/A4 "$additive" "1"
N/A5 $translucent 1
N/A6 "$vertexcolor" 1
N/A7 "$nocull" 1
N/A8 //"$spriteorientation" "parallel_upright"
N/A9 //"$spriteorigin" "[ 0.50 0.50 ]"
N/A10 "$spriterendermode" 5
N/A11 $overbrightfactor 15
N/A12}
N/A13
N/A14
N/A15