Template:PatchDiff/July 7, 2016 Patch/tf/tf2 misc dir.vpk/materials/models/props ui/comp logo icon gold.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/props_ui/comp_logo_icon_gold"
N/A4// "$bumpmap" "models/props_ui/round_banner_normal"
N/A5 
N/A6 "$basemapalphaphongmask" 1
N/A7 
N/A8 "$envmap" "cubemaps\cubemap_specular001"
N/A9 "$envmaptint" "[2 1.9 2.6]"
N/A10// "$envmapcontrast" 6
N/A11 
N/A12// "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A13 
N/A14// "$blendtintbybasealpha" "0"
N/A15// "$blendtintcoloroverbase" "1"
N/A16 
N/A17// "$colortint_base" "{205 203 204}"
N/A18// "$color2" "{205 203 204}"
N/A19// "$colortint_tmp" "[0 0 0]"
N/A20 
N/A21 
N/A22 //phong properties
N/A23 "$phong" "1"
N/A24 "$phongboost" "4"
N/A25 "$phongexponent" "90"
N/A26 "$phongfresnelranges" "[.025 1 2]"
N/A27 //"$phongtint" "[.4 .3 .6]"
N/A28 "$halflambert" "0"
N/A29 
N/A30 "$selfillum" 1
N/A31 "$selfillumtint" "[5 5 5]"
N/A32 "$selfIllumFresnel" "1"
N/A33 "$selfIllumFresnelMinMaxExp" "[0 5 10]" // 0.0 1.0 1.0 is the default
N/A34 
N/A35 "ItemTintColor"
N/A36 {
N/A37 "resultVar" "$colortint_tmp"
N/A38 }
N/A39 "SelectFirstIfNonZero"
N/A40 {
N/A41 "srcVar1" "$colortint_tmp"
N/A42 "srcVar2" "$colortint_base"
N/A43 "resultVar" "$color2"
N/A44 }
N/A45}