Template:PatchDiff/July 8, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/items/australium bar red.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\items/australium_bar_red"
N/A4 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A5 "$detailscale" "5"
N/A6 "$detailblendfactor" .01
N/A7 "$detailblendmode" 6
N/A8 "$yellow" "0"
N/A9 
N/A10 
N/A11 "$envmap" "cubemaps\cubemap_sheen001"
N/A12 "$envmaptint" "[10 0.35 0.5]"
N/A13 
N/A14// "$normalmapalphaenvmapmask" "1"
N/A15 "$basemapalphaphongmask" "1"
N/A16 
N/A17 "$phong" "1"
N/A18 "$phongexponent" "60"
N/A19 "$phongboost" "5"
N/A20 "$phongfresnelranges" "[.2 1 4]"
N/A21 
N/A22 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A23 
N/A24 
N/A25 
N/A26 "$rimlight" "1"
N/A27 "$rimlightexponent" "4"
N/A28 "$rimlightboost" "2"
N/A29 
N/A30 // Cloaking
N/A31 "$cloakPassEnabled" "1"
N/A32 "Proxies"
N/A33 {
N/A34 "weapon_invis"
N/A35 {
N/A36 }
N/A37 "AnimatedTexture"
N/A38 {
N/A39 "animatedtexturevar" "$detail"
N/A40 "animatedtextureframenumvar" "$detailframe"
N/A41 "animatedtextureframerate" 30
N/A42 }
N/A43 "BurnLevel"
N/A44 {
N/A45 "resultVar" "$detailblendfactor"
N/A46 }
N/A47 "YellowLevel"
N/A48 {
N/A49 "resultVar" "$yellow"
N/A50 }
N/A51 "Equals"
N/A52 {
N/A53 "srcVar1" "$yellow"
N/A54 "resultVar" "$color2"
N/A55 }
N/A56 
N/A57 }
N/A58 
N/A59}
N/A60 
N/A61 
N/A62