Template:PatchDiff/June 27, 2012 Patch/team fortress 2 content.gcf/tf/scripts/tf weapon pep brawler blaster.ctx

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N/A1WeaponData
N/A2{
N/A3 // Attributes Base.
N/A4 "printname" "#TF_Weapon_Scattergun"
N/A5 "BuiltRightHanded" "0"
N/A6 "weight" "3"
N/A7 "WeaponType" "primary"
N/A8 "ITEM_FLAG_NOITEMPICKUP" "1"
N/A9 "HasTeamSkins_Viewmodel" "1"
N/A10 
N/A11 // Primary Attributes
N/A12 "Damage" "6"
N/A13 "Range" "8192"
N/A14 "BulletsPerShot" "10"
N/A15 "Spread" "0.0675"
N/A16 "PunchAngle" "3.0"
N/A17 "TimeFireDelay" "0.625"
N/A18 "TimeIdle" "5.0"
N/A19 "TimeIdleEmpty" "0.25"
N/A20 "TimeReloadStart" "0.1"
N/A21 "TimeReload" "0.5"
N/A22 "primary_ammo" "TF_AMMO_PRIMARY"
N/A23 "clip_size" "6"
N/A24 "default_clip" "6"
N/A25 "ProjectileType" "projectile_bullet"
N/A26 "AmmoPerShot" "1"
N/A27 "HasTeamSkins" "1"
N/A28 
N/A29 "DoInstantEjectBrass" "0"
N/A30 "BrassModel" "models/weapons/shells/shell_shotgun.mdl"
N/A31 "TracerEffect" "bullet_scattergun_tracer01"
N/A32 
N/A33 // Buckets.
N/A34 "bucket" "0"
N/A35 "bucket_position" "0"
N/A36 
N/A37 // Animation.
N/A38 "viewmodel" "models/weapons/v_models/v_scattergun_scout.mdl"
N/A39 "playermodel" "models/weapons/w_models/w_scattergun.mdl"
N/A40 "anim_prefix" "shotgun"
N/A41 
N/A42 // Muzzleflash
N/A43 "MuzzleFlashParticleEffect" "muzzle_scattergun"
N/A44 
N/A45 // Sounds.
N/A46 // Max of 16 per category (ie. max 16 "single_shot" sounds).
N/A47 SoundData
N/A48 {
N/A49 "single_shot" "Weapon_Scatter_Gun.Single"
N/A50 "empty" "Weapon_Scatter_Gun.Empty"
N/A51 "reload" "Weapon_Scatter_Gun.WorldReload"
N/A52 "special1" "Weapon_Scatter_Gun.Pump"
N/A53 "burst" "Weapon_Scatter_Gun.SingleCrit"
N/A54 }
N/A55 
N/A56 // Weapon Sprite data is loaded by the Client DLL.
N/A57 TextureData
N/A58 {
N/A59 "weapon"
N/A60 {
N/A61 "file" "sprites/bucket_scatgun"
N/A62 "x" "0"
N/A63 "y" "0"
N/A64 "width" "200"
N/A65 "height" "128"
N/A66 }
N/A67 "weapon_s"
N/A68 {
N/A69 "file" "sprites/bucket_scatgun"
N/A70 "x" "0"
N/A71 "y" "0"
N/A72 "width" "200"
N/A73 "height" "128"
N/A74 }
N/A75 "ammo"
N/A76 {
N/A77 "file" "sprites/a_icons1"
N/A78 "x" "55"
N/A79 "y" "60"
N/A80 "width" "73"
N/A81 "height" "15"
N/A82 }
N/A83 "crosshair"
N/A84 {
N/A85 "file" "sprites/crosshairs"
N/A86 "x" "0"
N/A87 "y" "0"
N/A88 "width" "32"
N/A89 "height" "32"
N/A90 }
N/A91 "autoaim"
N/A92 {
N/A93 "file" "sprites/crosshairs"
N/A94 "x" "0"
N/A95 "y" "48"
N/A96 "width" "24"
N/A97 "height" "24"
N/A98 }
N/A99 }
N/A100}