Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/demo/demo parrot.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/demo/demo_parrot.vtf"
N/A4 "$bumpmap" "models/player/items/demo/demo_parrot_normal.vtf"
N/A5 
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor" 0
N/A9 "$detailblendmode" 1
N/A10 
N/A11 "$yellow" "0"
N/A12 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A13 
N/A14 "$colortint_base" "{127 180 78}"
N/A15 "$color2" "{127 180 78}"
N/A16 "$colortint_tmp" "[0 0 0]"
N/A17 
N/A18 
N/A19 "$phong" "1"
N/A20 "$phongexponent" "60"
N/A21 "$phongboost" "1.5"
N/A22 "$phongfresnelranges" "[.25 .5 1]"
N/A23 
N/A24 "$blendtintbybasealpha" "1"
N/A25 "$blendtintcoloroverbase" "0"
N/A26 
N/A27 
N/A28 
N/A29 
N/A30 
N/A31 //TODO: Paintable
N/A32 
N/A33 "$rimlight" "1"
N/A34 "$rimlightexponent" "5"
N/A35 "$rimlightboost" "2"
N/A36 
N/A37 "$cloakPassEnabled" "1"
N/A38 
N/A39 "Proxies"
N/A40 {
N/A41 "weapon_invis"
N/A42 {
N/A43 }
N/A44 "AnimatedTexture"
N/A45 {
N/A46 "animatedtexturevar" "$detail"
N/A47 "animatedtextureframenumvar" "$detailframe"
N/A48 "animatedtextureframerate" 30
N/A49 }
N/A50 "BurnLevel"
N/A51 {
N/A52 "resultVar" "$detailblendfactor"
N/A53 }
N/A54 "YellowLevel"
N/A55 {
N/A56 "resultVar" "$yellow"
N/A57 }
N/A58 "Equals"
N/A59 {
N/A60 "srcVar1" "$yellow"
N/A61 "resultVar" "$color2"
N/A62 }
N/A63 "ItemTintColor"
N/A64 {
N/A65 "resultVar" "$colortint_tmp"
N/A66 }
N/A67 "SelectFirstIfNonZero"
N/A68 {
N/A69 "srcVar1" "$colortint_tmp"
N/A70 "srcVar2" "$colortint_base"
N/A71 "resultVar" "$color2"
N/A72 }
N/A73 
N/A74 }
N/A75}