Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props doomsday/rocket socket doomsday.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_doomsday/rocket_socket_doomsday"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 
N/A6 "$yellow" "0"
N/A7 
N/A8 
N/A9 "$phong" "1"
N/A10 "$phongexponent" "14"
N/A11 "$phongboost" "1"
N/A12 $phongFresnelRanges "[0.25 0.5 1]"
N/A13 "$lightwarptexture" "models\weapons\w_syringe\w_syringe_lightwarp.vtf"
N/A14 
N/A15 $rimLight 1
N/A16 $rimLightExponent 3
N/A17 $rimLightBoost 1
N/A18 
N/A19 "Proxies"
N/A20 {
N/A21 "weapon_invis"
N/A22 {
N/A23 }
N/A24 "BurnLevel"
N/A25 {
N/A26 "resultVar" "$detailblendfactor"
N/A27 }
N/A28 "YellowLevel"
N/A29 {
N/A30 "resultVar" "$yellow"
N/A31 }
N/A32 "Equals"
N/A33 {
N/A34 "srcVar1" "$yellow"
N/A35 "resultVar" "$color2"
N/A36 }
N/A37 }
N/A38}
N/A39 
N/A40