Template:PatchDiff/June 5, 2013 Patch/tf/materials/models/player/items/templates/standard.vmt

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77 // Weapons usually use this lightwarp: "models/lightwarps/weapon_lightwarp"
88 // Weapons are the more custom case, so we'll default to a good wearable lightwarp
99 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A10 
N/A11 "$phongexponenttexture" ""
1012 "$phong" "1"
1113 "$phongexponent" "25"
1214 "$phongboost" "0.1"
1618 "$rimlight" "1" // To enable rim lighting (requires phong)
1719 "$rimlightexponent" "4" // Exponent for phong component of rim
1820 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A21 "$rimmask" "0"
1922 "$halflambert" "0"
2023 
2124 // Paintable material parameters