Template:PatchDiff/March 22, 2012 Patch/team fortress 2 content.gcf/tf/resource/tf english.txt

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434434"TF_Wearable_Shield" "Shield"
435435"TF_Wearable_Backpack" "Backpack"
436436"TF_Wearable_Medallion" "Medallion"
437N/A"TF_Wearable_Hat" "Hat"
438N/A"TF_Wearable_FacialHair" "Facial Hair"
439N/A"TF_Wearable_Boots" "Boots"
440N/A"TF_Wearable_Medal" "Medal"
441N/A"TF_Wearable_Badge" "Badge"
N/A437"TF_Wearable_Hat" "Hat"
N/A438"TF_Wearable_FacialHair" "Facial Hair"
N/A439"TF_Wearable_Boots" "Boots"
N/A440"TF_Wearable_Medal" "Medal"
N/A441"TF_Wearable_Badge" "Badge"
442442"TF_Wearable_Holiday_Hat" "Holiday Hat"
443443"TF_Wearable_HonestyHalo" "Aura of Incorruptibility"
444N/A"TF_Wearable_Glasses" "Glasses"
445N/A"TF_Wearable_Apparel" "Apparel"
446N/A"TF_Wearable_Spurs" "Spurs"
N/A444"TF_Wearable_Glasses" "Glasses"
N/A445"TF_Wearable_Apparel" "Apparel"
N/A446"TF_Wearable_Spurs" "Spurs"
447447"TF_Wearable_Conscience" "Conscience"
448N/A"TF_Wearable_Flair" "Flair!"
N/A448"TF_Wearable_Flair" "Flair!"
449449"TF_Wearable_Blueprints" "Blueprints"
450450"TF_Wearable_Uniform" "Uniform"
451451"TF_Wearable_Towels" "Beach Towel"
458458"TF_Wearable_PocketSquare" "Pocket Square"
459459"TF_Wearable_Stethoscope" "Stethoscope"
460460"TF_Wearable_Bombs" "Decorative Bombs"
461N/A"TF_Wearable_Mask" "Mask"
N/A461"TF_Wearable_Mask" "Mask"
462462"TF_Wearable_Costume" "Costume Piece"
463463"TF_Wearable_FuelTank" "Fuel Tank"
464464"TF_Wearable_Lunchbox" "Lunchbox"
474474"TF_Wearable_MapperMedal" "Func_Medal"
475475"TF_Wearable_Shirt" "Shirt"
476476"TF_Wearable_Pipe" "Pipe"
N/A477"TF_Wearable_Robot" "Robot"
477478 
478479"Humiliation_Count" "x%s1"
479480"Humiliation_Kill" "FISH KILL!"
12151216"TF_CowboyBoots_Desc" "These steel-toed dogs were scientifically engineered (in a wind tunnel) by America's foremost authorities on mouth-kicking to perfectly fit the inside of an idiot's mouth."
12161217"TF_MedicSmokingPipe" "Nine-Pipe Problem" // ADD THE
12171218"TF_MedicSmokingPipe_Desc" "In the time it takes you to read this description, I’ve already ubered a heavy, captured your base, solved a crime, and smoked three pipes."
N/A1219"TF_PyroCandle" "Waxy Wayfinder" // ADD THE
N/A1220"TF_PyroCandle_Desc" "Finally live your life like a candle in the wind. (Wind not included.)"
12181221 
N/A1222"TF_ShootManyRobotsPack" "Scrap Pack" // ADD THE
N/A1223"TF_ShootManyRobotsPack_Desc" "Why let your front have all the fun? Add more junk to the upper part of your trunk with this selection from the finest junkyards in Paris."
12191224 
12201225 
N/A1226 
12211227"TF_KillerExclusive" "Killer Exclusive" // ADD THE
12221228"TF_KillerExclusive_Desc" "Break news, spirits and heads."
12231229 
12711277"TF_Jag_Haircut_Style_NoHelmet" "Without Helmet"
12721278"TF_Jag_Haircut_Style_WithHelmet" "With Helmet"
12731279"TF_Jag_Shadow" "Bushman's Boonie" // ADD THE
1274N/A"TF_Jag_Shadow_Desc" "Everybody knows that the head part of your body needs twice as much camouflage as all the other parts. Ask anyone in the army and they’ll kill you and hide the body, because that widely-known information is CLASSIFIED."
N/A1280"TF_Jag_Shadow_Desc" "Everybody knows that the head part of your body needs twice as much camouflage as all the other parts. Ask anyone in the army and they'll kill you and hide the body, because that widely-known information is CLASSIFIED."
12751281 
12761282// Manniversary
12771283"TF_ManniversaryPaperHat" "Manniversary Paper Hat"
18131819 
18141820 
18151821 
N/A1822 
18161823"Arena_cap" "the Control Point"
18171824 
18181825// Win panel strings
21992206 
22002207"Tip_Fmt" "Tip: %s1"
22012208 
2202N/A"Tip_1_Count" "16"
2203N/A"Tip_1_1" "As a Scout, jump again in mid-air to change direction, and avoid enemy fire."
2204N/A"Tip_1_2" "As a Scout, you capture control points twice as fast as other classes."
N/A2209"Tip_1_Count" "29"
N/A2210"Tip_1_1" "As a Scout, jump while in mid-air to change direction and avoid enemy fire."
N/A2211"Tip_1_2" "As a Scout, you capture control points and push payload carts twice as fast as other classes."
22052212"Tip_1_3" "As a Scout, you're most effective when you stay moving and use your speed to your advantage."
2206N/A"Tip_1_4" "As a Scout, your scattergun is lethal at point blank range."
2207N/A"Tip_1_5" "As a Scout, your pistol is great for picking off enemies at a distance."
2208N/A"Tip_1_6" "As a Scout, your scattergun can kill most classes with two hits."
2209N/A"Tip_1_7" "As a Scout, you can use the Force-A-Nature to give yourself an extra boost up while jumping."
2210N/A"Tip_1_8" "As a Scout, you are most dangerous when you attack from the side or behind. Use alternate routes to flank the enemy."
2211N/A"Tip_1_9" "As a Scout, use your Sandman's alt-fire to stun an enemy."
2212N/A"Tip_1_10" "As a Scout, your bat provides 15 extra health compared to the Sandman. Use your bat if survival is a top priority."
2213N/A"Tip_1_11" "As a Scout, the Force-A-Nature causes enemies at close range to be knocked back."
2214N/A"Tip_1_12" "As a Scout, the Sandman's stun ball will stun longer the further it flies."
2215N/A"Tip_1_13" "As a Scout, the Sandman's stun ball will render the target immobile if hit at maximum range."
2216N/A"Tip_1_14" "As a Scout, remember that the Sandman's stun ball doesn't stun at close range but still does slight damage to the target."
2217N/A"Tip_1_15" "As a Scout, use the Bonk! Energy Drink to distract a sentry and allow other teammates to destroy it."
2218N/A"Tip_1_16" "As a Scout, use the Bonk! Energy Drink to avoid sentries and other damage."
N/A2213"Tip_1_4" "As a Scout, your Pistol is great for picking off enemies at a distance."
N/A2214"Tip_1_5" "As a Scout, your Scattergun deals high-damage at point-blank range, killing most classes with 2 hits."
N/A2215"Tip_1_6" "As a Scout, firing the Force-A-Nature in mid-air will knock you back away from the direction you're aiming; you can use this to extend the range of your jumps."
N/A2216"Tip_1_7" "As a Scout, take advantage of alternative routes to flank enemies for surprise attacks."
N/A2217"Tip_1_8" "As a Scout, when wielding the Sandman, use %attack2% to launch a baseball at distant enemies to disable them."
N/A2218"Tip_1_9" "As a Scout, equipping the Sandman will reduce your maximum health. Stick with your bat if survival is a top priority."
N/A2219"Tip_1_10" "As a Scout, hitting nearby foes with the Force-A-Nature will push them away from you."
N/A2220"Tip_1_11" "As a Scout, the further your Sandman baseball travels, the longer it will stun any enemy it hits - up to a maximum of 7 seconds."
N/A2221"Tip_1_12" "As a Scout, the Sandman's baseball cannot stun foes at close range, but it will completely stun an enemy at max range."
N/A2222"Tip_1_13" "As a Scout, use the Bonk! Atomic Punch energy drink to traverse dangerous terrain and absorb Sentry Gun fire for teammates."
N/A2223"Tip_1_14" "As a Scout, use Mad Milk to douse flames on yourself and on your teammates."
N/A2224"Tip_1_15" "As a Scout, the Shortstop and Pistol share the same ammo reserve, so be mindful of your ammo while you have both equipped."
N/A2225"Tip_1_16" "As a Scout, if you have the Candy Cane equipped, killed foes will always drop free health kits, regardless of which weapon you used."
N/A2226"Tip_1_17" "As a Scout, be careful when using Crit-A-Cola. Saving it for surprise attacks and taking advantage of your speed can help you avoid taking mini-crit damage."
N/A2227"Tip_1_18" "As a Scout, you and your allies regain lost health when hitting enemies drenched in Mad Milk. Initiate fights with it to improve your team's survivability."
N/A2228"Tip_1_19" "As a Scout, the Boston Basher causes foes to bleed when struck, but missing will cause self-inflicted bleeding. Bleeding can be quickly cured with health kits."
N/A2229"Tip_1_20" "As a Scout, the Sun-on-a-Stick deals critical damage to burning foes, but is otherwise weaker than the Bat. Work with friendly Pyros to make full use of it."
N/A2230"Tip_1_21" "As a Scout, a Fan O'War hit turns subsequent attacks against the target into mini-crits. Use allies and other weapons to get the most from the damage boost."
N/A2231"Tip_1_22" "As a Scout, the Mini-Crits achieved through the Soda Popper's Hype Meter will also affect your secondary and melee weapons!"
N/A2232"Tip_1_23" "As a Scout, watch your health when using the Atomizer. A poorly-timed triple jump could cost you your life!"
N/A2233"Tip_1_24" "As a Scout, you can utilize both the Force-A-Nature's knockback and Atomizer's triple jump for a quadruple jump combination!"
N/A2234"Tip_1_25" "As a Scout, the Atomizer will allow you to perform a triple jump! Use it to outmaneuver enemies and access hard-to-reach areas!"
N/A2235"Tip_1_26" "As a Scout, the Soda Popper's mini-crits are automatically activated once your Hype Meter fills, and cannot be stored. Plan your movements so that the buff is activated at the right moment!"
N/A2236"Tip_1_27" "As a Scout, the Winger inflicts more damage than the Pistol, but this is offset by its reduced magazine size. Use the Winger at close range in order to ensure that you hit your target!"
N/A2237"Tip_1_28" "As a Scout, the Shortstop is very effective at medium to long range, allowing you to maintain your distance from dangerous enemies."
N/A2238"Tip_1_29" "As a Scout, the Wrap Assassin's secondary attack (%attack2%) can be used to inflict bleeding damage on enemies! Use it to damage enemies from a distance."
22192239 
2220N/A"Tip_2_Count" "13"
2221N/A"Tip_2_1" "As a Sniper, the longer you spend zoomed in the scope, the more damage the shot will do."
2222N/A"Tip_2_2" "As a Sniper, aim for the head to do critical damage."
2223N/A"Tip_2_3" "As a Sniper, zoom with the sniper rifle by hitting %attack2%."
2224N/A"Tip_2_4" "As a Sniper, use your secondary submachine gun to deal with nearby enemies."
2225N/A"Tip_2_5" "As a Sniper, a fully charged sniper rifle head shot can kill most classes instantly."
2226N/A"Tip_2_6" "As a Sniper, use your secondary submachine gun to deal with nearby enemies."
2227N/A"Tip_2_7" "As a Sniper, your shot will miss if the Huntsman is pulled back longer than 5 seconds. Reset it by hitting %attack2%."
2228N/A"Tip_2_8" "As a Sniper, Jarate can reveal hidden Spies."
2229N/A"Tip_2_9" "As a Sniper, the Razorback breaks after being stabbed. Grab a new one from a resupply locker."
2230N/A"Tip_2_10" "As a Sniper, your Razorback emits a loud electric sound when a Spy attempts to backstab you. Listen for it!"
2231N/A"Tip_2_11" "As a Sniper, use Jarate to douse flames on yourself and on teammates."
2232N/A"Tip_2_12" "As a Sniper, all hits on enemies who have been doused with Jarate are minicrits."
2233N/A"Tip_2_13" "As a Sniper, the Tribalman's Shiv causes a bleed on hit. This can be useful for tracking down Spies."
N/A2240"Tip_2_Count" "22"
N/A2241"Tip_2_1" "As a Sniper, the longer you spend zoomed while scoped, the more damage the shot will do."
N/A2242"Tip_2_2" "As a Sniper, aim for the head in order to inflict critical damage."
N/A2243"Tip_2_3" "As a Sniper, zoom with the Sniper Rifle by hitting %attack2%."
N/A2244"Tip_2_4" "As a Sniper, use your secondary Submachine Gun to deal with nearby enemies."
N/A2245"Tip_2_5" "As a Sniper, a fully charged Sniper Rifle head shot can kill most classes instantly."
N/A2246"Tip_2_6" "As a Sniper, your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting %attack2%."
N/A2247"Tip_2_7" "As a Sniper, Jarate can reveal hidden Spies."
N/A2248"Tip_2_8" "As a Sniper, the Razorback breaks after being stabbed. Grab a new one from a resupply locker."
N/A2249"Tip_2_9" "As a Sniper, your Razorback emits a loud electric sound when a Spy attempts to backstab you. Listen for it!"
N/A2250"Tip_2_10" "As a Sniper, use Jarate to douse flames on yourself and on teammates."
N/A2251"Tip_2_11" "As a Sniper, all hits on enemies who have been doused with Jarate are mini-crits."
N/A2252"Tip_2_12" "As a Sniper, the Tribalman's Shiv causes your target to bleed when hit. This can be useful for tracking down Spies."
N/A2253"Tip_2_13" "As a Sniper, the Sydney Sleeper only applies Jarate to enemies. Do not waste your ammo trying to extinguish burning teammates as you would with normal Jarate."
N/A2254"Tip_2_14" "As a Sniper, your Jarate and Bushwacka make the perfect combo. Soak the enemy in Jarate and hit them with the Bushwacka for an automatic critical hit."
N/A2255"Tip_2_15" "As a Sniper, the Sydney Sleeper can kill most classes in one shot at 100% charge."
N/A2256"Tip_2_16" "As a Sniper, Darwin's Danger Shield adds an additional 25 health. Use it when survival is a top priority."
N/A2257"Tip_2_17" "As a Sniper, the Huntsman is very effective at short to medium range despite its inability to zoom in."
N/A2258"Tip_2_18" "As a Sniper, the Sydney Sleeper will apply a Jarate effect to an enemy if the shot has been charged to 50% or higher, so take your time when shooting."
N/A2259"Tip_2_19" "As a Sniper, the Sydney Sleeper can coat an enemy with Jarate upon a successful hit. This makes it an effective weapon when supporting your team from afar even if you do not kill the enemy with your first shot."
N/A2260"Tip_2_20" "As a Sniper, missing will only deduct a headshot from the Bazaar Bargain's counter if the shot was taken while scoped. Consider \"No-Scoping\" risky targets to preserve accumulated heads."
N/A2261"Tip_2_21" "As a Sniper with the Machina, consider equipping the Submachine Gun to handle enemies in situations where scoping in for a shot is too difficult."
N/A2262"Tip_2_22" "As a Sniper, the Shahanshah has increased damage when your health is below 50%. Use it to counter enemies harassing you once you've taken damage."
N/A2263 
N/A2264"Tip_3_Count" "27"
N/A2265"Tip_3_1" "As a Soldier, you can rocket jump to great heights or distances by simultaneously jumping and firing a rocket on nearby surfaces; crouching as you jump will increase the momentum you gain from the rocket."
N/A2266"Tip_3_2" "As a Soldier, aim rockets at an enemy's feet in order to ensure that they can't avoid the explosion damage."
N/A2267"Tip_3_3" "As a Soldier, make sure you keep your Rocket Launcher loaded. Press %reload% to reload manually or enable auto-reloading in Advanced Multiplayer Options."
N/A2268"Tip_3_4" "As a Soldier, you risk taking splash damage when firing rockets at nearby enemies. Try switching weapons to avoid hurting yourself."
N/A2269"Tip_3_5" "As a Soldier, consider damaging yourself in safe situations if a Medic is healing you. ÜberCharge builds slower while you're overhealed (except during setup time)."
N/A2270"Tip_3_6" "As a Soldier, your rockets have strong knock back. Use this to jostle enemies or knock them airborne."
N/A2271"Tip_3_7" "As a Soldier, use your Shotgun to conserve rockets and avoid waiting for your Rocket Launcher to reload in the middle of combat."
N/A2272"Tip_3_8" "As a Soldier, the Direct Hit's rockets have a very small blast radius. Aim directly at your enemies to maximize damage!"
N/A2273"Tip_3_9" "As a Soldier, the Buff Banner's rage meter will reset if you die. Don't be afraid to use it for yourself if you need to make a push or escape!"
N/A2274"Tip_3_10" "As a Soldier, activating the Buff Banner provides mini-crits to you and nearby teammates, which can swiftly turn the tide of a difficult battle."
N/A2275"Tip_3_11" "As a Soldier, the Equalizer provides a speed bonus when your health is low. Use it to escape dangerous areas and dodge enemy fire!"
N/A2276"Tip_3_12" "As a Soldier, the Equalizer does a lot of damage when you're at very low health, but it deals less than the Shovel when you're at high health."
N/A2277"Tip_3_13" "As a Soldier, Medics cannot target you for healing or ÜberCharges while you actively wield the Equalizer. You will also be unable to call for a Medic."
N/A2278"Tip_3_14" "As a Soldier, remember that the Half-Zatoichi attacks instantly kill any enemy that is also wielding one!"
N/A2279"Tip_3_15" "As a Soldier, the Black Box heals you whenever you damage an enemy with a rocket. Use it when friendly Medics and health kits are scarce."
N/A2280"Tip_3_16" "As a Soldier, the Gunboats greatly reduce health loss from rocket jumps. Use them when positioning and mobility are especially important."
N/A2281"Tip_3_17" "As a Soldier, activating the Battalion's Backup provides damage reduction and crit immunity to yourself and nearby team mates. Be mindful of the effect radius when protecting teammates!"
N/A2282"Tip_3_18" "As a Soldier, activating the Concheror lets you and your teammates heal themselves by damaging enemies. Use it to improve your team's survivability in fights."
N/A2283"Tip_3_19" "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly without taking damage. Be careful however, as you will take increased damage from most weapons while it is equipped, and you will need to rely on your secondary and melee weapons in order to deal damage."
N/A2284"Tip_3_20" "As a Soldier, the Frying Pan does identical damage as the Shovel, but is a lot louder. Don't use it when you are trying to stay hidden, as the distinct sound will give your position away!"
N/A2285"Tip_3_21" "As a Soldier, the Righteous Bison can hit the same enemy multiple times, and will hit the most times on enemies who are moving away from the projectile. Use it to punish retreating enemies!"
N/A2286"Tip_3_22" "As a Soldier, hitting a teammate with the Disciplinary Action will increase both your and your ally's speed dramatically for a few seconds! Use it on slower classes like other Soldiers and Heavies in order to reach the front lines faster!"
N/A2287"Tip_3_23" "As a Soldier, you can use %attack2% when wielding the Cow Mangler 5000 to fire a charged shot, dealing additional damage and setting the enemy briefly on fire. Be careful however, as a charged shot entirely depletes the Cow Mangler 5000's ammunition."
N/A2288"Tip_3_24" "As a Soldier, the Mantreads dramatically reduce weapon knock back. Use them in order to avoid being pushed back by the Force-A-Nature, explosives or Sentry Guns!"
N/A2289"Tip_3_25" "As a Soldier, the Liberty Launcher and Black Box only load three rockets at any time. Be sure to make each shot count, or you may be left vulnerable."
N/A2290"Tip_3_26" "As a Soldier, rocket jump to quickly close the distance between you and your enemies, and then use the Market Gardener to finish them off as you land."
N/A2291"Tip_3_27" "As a Soldier, consider using your Shotgun against enemy Pyros that are reflecting your rockets."
22342292 
2235N/A"Tip_3_Count" "17"
2236N/A"Tip_3_1" "As a Soldier, you can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground."
2237N/A"Tip_3_2" "As a Soldier, aim rockets at enemies feet to ensure they can't avoid the explosion damage."
2238N/A"Tip_3_3" "As a Soldier, make sure you keep your rocket launcher loaded. Hit %reload% to reload it at any time."
2239N/A"Tip_3_4" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need."
2240N/A"Tip_3_5" "Damaging yourself during Setup time does not increase your Medic's ÜberCharge rate."
2241N/A"Tip_3_6" "As a Soldier, a crouch-jump will increase your rocket jump height!"
2242N/A"Tip_3_7" "As a Soldier, switch to shotgun for enemies at extremely close range to avoid damaging yourself."
2243N/A"Tip_3_8" "As a Soldier, if you're paired with a Medic take advantage of safe opportunities to damage yourself to build ÜberCharge faster!"
2244N/A"Tip_3_9" "As a Soldier, you can use your rockets to pop enemies into the air."
2245N/A"Tip_3_10" "As a Soldier, your shotgun can be useful in combat if you need to reload your rocket launcher."
2246N/A"Tip_3_11" "As a Soldier, angle your rockets slightly behind you to propel yourself forward faster!"
2247N/A"Tip_3_12" "As a Soldier, the Direct Hit rockets have a very small blast radius. Aim directly at your enemies to maximize damage."
2248N/A"Tip_3_13" "As a Soldier, the Buff Banner's rage meter will reset if you die. Don't be afraid to use it for yourself to make a push or escape!"
2249N/A"Tip_3_14" "As a Soldier, the Buff Banner, once charged and then activated, provides mini-crits for you and all teammates nearby."
2250N/A"Tip_3_15" "As a Soldier, the Equalizer's speed bonus when at low health can also be used to quickly escape."
2251N/A"Tip_3_16" "As a Soldier, the Equalizer does a lot of damage when you are at very low health."
2252N/A"Tip_3_17" "As a Soldier, Medics cannot heal you or activate ÜberCharge on you if you have the Equalizer out."
N/A2293"Tip_4_Count" "30"
N/A2294"Tip_4_1" "As a Demoman, when using the Stickybomb Launcher hit %attack% to fire Stickybombs and then use %attack2% to detonate them later."
N/A2295"Tip_4_2" "As a Demoman, when you use the Stickybomb Launcher or Scottish Resistance, note that the longer you hold down the fire button the further the shot will go."
N/A2296"Tip_4_3" "As a Demoman, time the detonation of your Stickybombs as you jump over them to propel yourself in the desired direction!"
N/A2297"Tip_4_4" "As a Demoman, shoot Stickybombs onto walls and ceilings where they're hard to spot."
N/A2298"Tip_4_5" "As a Demoman, you can detonate Stickybombs with %attack2% at any time, regardless of which weapon you're currently using."
N/A2299"Tip_4_6" "As a Demoman, crouch when preparing for a Stickybomb jump in order to achieve maximum height."
N/A2300"Tip_4_7" "As a Demoman, use your Grenade Launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first."
N/A2301"Tip_4_8" "As a Demoman, your Bottle does the same amount of damage whether it is smashed open or not."
N/A2302"Tip_4_9" "As a Demoman, the Scottish Resistance is great for defense. Place multiple groups of Stickybombs in order to defend a lot of territory. Your Stickybombs can also destroy enemy Stickybombs!"
N/A2303"Tip_4_10" "As a Demoman, when using the Scottish Resistance keep a line of sight to your Stickybombs so you can detonate them when needed."
N/A2304"Tip_4_11" "As a Demoman, the Chargin' Targe's explosive and fire damage resistance in addition to its charge ability complement the Eyelander's lower max health and inability to cause random critical hits."
N/A2305"Tip_4_12" "As a Demoman, the Chargin' Targe's charge ability doesn't grant a critical hit until near the end of the charge. Your weapon will glow when the time is right!"
N/A2306"Tip_4_13" "As a Demoman, when using the Chargin' Targe you can't change direction during a charge. Try to line charges up with where an enemy will be rather than where an enemy is."
N/A2307"Tip_4_14" "As a Demoman, the Chargin' Targe's charge ability is also perfect for quick getaways!"
N/A2308"Tip_4_15" "As a Demoman, your Bottle has no negative attributes when compared to the health reduction penalty of the Eyelander. Use your Bottle if survival is a priority."
N/A2309"Tip_4_16" "As a Demoman, collect heads by killing enemies with the Eyelander. Each head increases your maximum health and also gives you a speed boost!"
N/A2310"Tip_4_17" "As a Demoman, the only way to recharge your Ullapool Caber is to visit a resupply locker. Make every hit with it count!"
N/A2311"Tip_4_18" "As a Demoman, when using the Scottish Resistance remember that you can see your Stickybombs through walls and floors and can detonate them from any range. Use this to your advantage."
N/A2312"Tip_4_19" "As a Demoman, remember that a successful hit with Half-Zatoichi on any enemy wielding the same weapon will result in an instant kill."
N/A2313"Tip_4_20" "As a Demoman, use the Loch-and-Load to inflict additional damage against slower moving classes and buildings. Aim carefully however! You only have two shots before you must reload, and you will only inflict damage on a direct hit."
N/A2314"Tip_4_21" "As a Demoman, use the Ullapool Caber when surrounded by enemies. The resulting explosion will inflict heavy damage on all nearby opponents."
N/A2315"Tip_4_22" "As a Demoman, use the Claidheamh Mòr to maximize the effectiveness of your Chargin' Targe. You won't inflict critical hits or collect heads, but the extra duration of your charge will allow you to cover more distance, or make a quick escape!"
N/A2316"Tip_4_23" "As a Demoman, if you're paired with a Medic, take advantage of safe opportunities to damage yourself in order to build an ÜberCharge faster."
N/A2317"Tip_4_24" "As a Demoman, your Eyelander will collect the stored heads from a slain enemy Demoman."
N/A2318"Tip_4_25" "As a Demoman, a successful taunt kill with the Half-Zatoichi will allow you to sheath the sword."
N/A2319"Tip_4_26" "As a Demoman, you can use the Chargin' Targe or Splendid Screen to launch off small ramps and go flying! Use it to surprise enemies by charging over their heads."
N/A2320"Tip_4_27" "As a Demoman, the amount of heads you collect with your Eyelander will increase the damage your shield bash does."
N/A2321"Tip_4_28" "As a Demoman, you can use the Sticky Jumper to get to the front lines quickly. Be careful however, as it inflicts no damage at all, requiring you to rely on your primary and melee weapons!"
N/A2322"Tip_4_29" "As a Demoman, the Scotsman's Skullcutter will reduce your speed. Consider pairing it with the Chargin' Targe or Splendid Screen in order to offset the speed reduction."
N/A2323"Tip_4_30" "As a Demoman, the Persian Persuader converts all ammo pickups into health packs, preventing you from acquiring ammo for your primary and secondary weapons. Make every shot count!"
22532324 
2254N/A"Tip_4_Count" "18"
2255N/A"Tip_4_1" "As a Demoman, hit %attack% to fire sticky bombs and then use %attack2% to detonate them later."
2256N/A"Tip_4_2" "As a Demoman, the longer you hold down the fire button, the farther the shot will go."
2257N/A"Tip_4_3" "As a Demoman, set off sticky bombs beneath your feet to pipe bomb jump up to great heights."
2258N/A"Tip_4_4" "As a Demoman, shoot sticky bombs onto walls and ceilings where they're hard to spot."
2259N/A"Tip_4_5" "As a Demoman, detonate sticky bombs at any time regardless of which weapon you're currently using."
2260N/A"Tip_4_6" "As a Demoman, crouch in the air when jumping for a sticky bomb jump to achieve maximum height."
2261N/A"Tip_4_7" "As a Demoman, sticky bomb jump at an angle to propel yourself in a certain direction rather than just up."
2262N/A"Tip_4_8" "As a Demoman, use your grenade launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first."
2263N/A"Tip_4_9" "As a Demoman, your bottle does the same amount of damage whether it is smashed open or not."
2264N/A"Tip_4_10" "Sticky bombs can be destroyed by shooting at them with any weapon that uses bullets. Explosions won't destroy them, but will knock them out of the way."
2265N/A"Tip_4_11" "As a Demoman, the Scottish Resistance is great for defense. Place multiple sticky bomb groups to defend a lot of territory. Your sticky bombs also destroy enemy sticky bombs!"
2266N/A"Tip_4_12" "As a Demoman with the Scottish Resistance, keep a line of sight to your sticky bombs so you can detonate them when needed."
2267N/A"Tip_4_13" "As a Demoman, the Chargin' Targe's explosive and fire damage resistance in addition to its charge ability compliment the Eyelander's lower max health and inability to cause random critical hits."
2268N/A"Tip_4_14" "As a Demoman, the Chargin' Targe's charge ability doesn't grant a critical hit until near the end of the charge. Your weapon will glow when the time is right!"
2269N/A"Tip_4_15" "As a Demoman with the Chargin' Targe, you can't change direction during a charge. Try to line charges up with where an enemy will be rather than where an enemy is."
2270N/A"Tip_4_16" "As a Demoman, the Chargin' Targe's charge ability is also perfect for quick getaways!"
2271N/A"Tip_4_17" "As a Demoman, your Bottle has no negative attributes compared to the minus 25 health on the Eyelander. Use your Bottle if survival is a priority."
2272N/A"Tip_4_18" "As a Demoman, collect heads by killing enemies with the Eyelander. Each head increases your maximum health as well as gives you a speed boost!"
2273N/A 
2274N/A"Tip_5_Count" "21"
2275N/A"Tip_5_1" "As a Medic, use your medigun to heal teammates, and buff them up to 150%% of their normal health."
2276N/A"Tip_5_2" "As a Medic, fill your ÜberCharge by healing teammates. Then hit %attack2% to go invulnerable."
2277N/A"Tip_5_3" "As a Medic, your ÜberCharge makes both you and your medigun target invulnerable for a short time."
2278N/A"Tip_5_4" "As a Medic, you fill your ÜberCharge faster by healing teammates who are more hurt."
N/A2325"Tip_5_Count" "31"
N/A2326"Tip_5_1" "As a Medic, use your Medi Gun to heal teammates, and buff them up to 150%% of their normal health."
N/A2327"Tip_5_2" "As a Medic, fill your ÜberCharge by healing teammates and then hit %attack2% to become invulnerable for a short time."
N/A2328"Tip_5_3" "As a Medic, your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time."
N/A2329"Tip_5_4" "As a Medic, you can fill your ÜberCharge faster by healing teammates who are more injured."
22792330"Tip_5_5" "As a Medic, keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them."
2280N/A"Tip_5_6" "As a Medic, you build ÜberCharge at the maximum rate during setup time."
2281N/A"Tip_5_7" "As a Medic, you cannot capture a Control Point while invulnerable."
2282N/A"Tip_5_8" "As a Medic, heal Soldiers and Demomen at the beginning of rounds so they can use the extra health to rocket or sticky jump across the map."
2283N/A"Tip_5_9" "As a Medic, you can ÜberCharge without a heal target to save yourself in dire situations."
N/A2331"Tip_5_6" "As a Medic, your ÜberCharge will build much faster during setup time."
N/A2332"Tip_5_7" "As a Medic, you cannot capture a Control Point or pick up the Intelligence while invulnerable."
N/A2333"Tip_5_8" "As a Medic, heal Soldiers and Demomen at the beginning of a round in order that they can use the extra health to rocket or sticky jump across the map."
N/A2334"Tip_5_9" "As a Medic, you can ÜberCharge without a heal target in order to save yourself in dire situations."
22842335"Tip_5_10" "As a Medic, it's better to use an ÜberCharge too early than lose it by being killed."
2285N/A"Tip_5_11" "As a Medic, mess with the enemy by using the \"ÜberCharge ready!\" voice command to pretend you have an ÜberCharge prepared."
N/A2336"Tip_5_11" "As a Medic, fool the enemy by using the \"ÜberCharge ready!\" voice command in order to pretend you have an ÜberCharge prepared."
22862337"Tip_5_12" "As a Medic, you can keep multiple targets overhealed allowing them to absorb more damage."
2287N/A"Tip_5_13" "As a Medic, remember that syringes travel in arcs. Aim higher than your intended target to land successful hits."
2288N/A"Tip_5_14" "As a Medic, remember that critical hits have no effect on sentry guns. Use the Kritzkrieg in areas full of players instead."
2289N/A"Tip_5_15" "As a Medic, the Übersaw will still gain you ÜberCharge if the enemy being hit is a Scout phasing with Bonk! Atomic Punch."
2290N/A"Tip_5_16" "As a Medic, using ÜberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for Pyro air blasts and explosive knock back."
2291N/A"Tip_5_17" "As a Medic, when attacking with an ÜberCharge try to get as close to sentries as possible so your teammates can get close enough to destroy them."
2292N/A"Tip_5_18" "As a Medic, your default syringe gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second."
2293N/A"Tip_5_19" "As a Medic, the Ubersaw will not gain you ÜberCharge if the enemy being hit is a disguised Spy."
2294N/A"Tip_5_20" "As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby."
2295N/A"Tip_5_21" "As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive too."
N/A2338"Tip_5_13" "As a Medic, your Bonesaw swings 25%% faster than the Übersaw. Use the Bonesaw in defensive situations in which an ÜberCharge isn't as important."
N/A2339"Tip_5_14" "As a Medic, remember that syringes travel in arcs and have a travel time. Lead your targets and aim higher in order to land successful hits."
N/A2340"Tip_5_15" "As a Medic, remember that critical hits have no effect on Sentry Guns. Use the Kritzkrieg in areas full of players instead."
N/A2341"Tip_5_16" "As a Medic, the Übersaw will still increase your ÜberCharge meter if the enemy being hit is a Scout phasing with Bonk! Atomic Punch."
N/A2342"Tip_5_17" "As a Medic, using ÜberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for the Pyro's compression blast and explosive knock back."
N/A2343"Tip_5_18" "As a Medic, when attacking with an ÜberCharge, try to get Sentry Guns to target you so that your teammates can get close enough to destroy them."
N/A2344"Tip_5_19" "As a Medic, your default Syringe Gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second. Use the Syringe Gun when playing defensively, as the passive healing rate will provide you with an advantage."
N/A2345"Tip_5_20" "As a Medic, the Übersaw will not increase your ÜberCharge meter if the enemy being hit is a disguised Spy."
N/A2346"Tip_5_21" "As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby."
N/A2347"Tip_5_22" "As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive, too."
N/A2348"Tip_5_23" "As a Medic, taunting with the Amputator will heal all nearby teammates."
N/A2349"Tip_5_24" "As a Medic, your Crusader's Crossbow does damage to enemies or heals teammates upon a successful hit."
N/A2350"Tip_5_25" "As a Medic, timing is everything. If it is safe to do so, withhold your ÜberCharge until just the right moment in order to maximize its effectiveness."
N/A2351"Tip_5_26" "As a Medic, a successful hit with the Blutsauger will restore three health as well as damage the enemy. Use it when injured, when retreating, when on fire or when playing offensively."
N/A2352"Tip_5_27" "As a Medic, the Vita-Saw will retain up to 20% of your ÜberCharge meter if you die before activating it. This can be very useful when attempting to assault a strongly-fortified position with only a small amount of time remaining."
N/A2353"Tip_5_28" "As a Medic, the Solemn Vow allows you to see the health of enemies; use this information to identify weakened enemies to your team."
N/A2354"Tip_5_29" "As a Medic, the Quick-Fix heals damage rapidly, making it useful for healing multiple teammates quickly; but be aware that you cannot Overheal teammates with it."
N/A2355"Tip_5_30" "As a Medic, if you have been separated from your team, call out for a Medic yourself by pressing %voicemenu 0 0% to alert nearby teammates to your position."
N/A2356"Tip_5_31" "As a Medic, the Overdose increases your speed proportionally to the amount in your ÜberCharge meter! Equip the Overdose when you need to reach the front lines or make a quick escape!"
22962357 
2297N/A"Tip_6_Count" "12"
2298N/A"Tip_6_1" "As a Heavy, hold %attack2% to keep your minigun spinning, ready for approaching enemies."
2299N/A"Tip_6_2" "As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medigun on you."
2300N/A"Tip_6_3" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need."
2301N/A"Tip_6_4" "As a Heavy, your minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply."
2302N/A"Tip_6_5" "As a Heavy, your Sandvich can be a life saver. Try to find a safe place before eating your Sandvich or you may be rudely interrupted."
2303N/A"Tip_6_6" "As a Heavy, you have the most health on your team."
2304N/A"Tip_6_7" "As a Heavy, you don't lose momentum while spinning up your minigun in the air. Use this to surprise enemies around corners."
2305N/A"Tip_6_8" "As a Heavy, your fists swing faster than the Killing Gloves of Boxing. Equip them with the Sandvich to quickly dispatch lunchtime attackers."
2306N/A"Tip_6_9" "As a Heavy, the Sandvich can be dropped by hitting %attack2%. A dropped Sandvich can heal a teammate similar to a health kit."
N/A2358"Tip_6_Count" "22"
N/A2359"Tip_6_1" "As a Heavy, hold %attack2% in order to keep your Minigun spinning, ready for approaching enemies."
N/A2360"Tip_6_2" "As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medi Gun on you."
N/A2361"Tip_6_3" "As a Heavy, your Minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply."
N/A2362"Tip_6_4" "As a Heavy, your Sandvich can be a lifesaver. Try to find a safe place before eating your Sandvich or you may be rudely interrupted."
N/A2363"Tip_6_5" "As a Heavy, you have more health than any other class on your team. Use this to your advantage by drawing enemy fire and allowing the other classes to flank the enemy."
N/A2364"Tip_6_6" "As a Heavy, you don't lose momentum while spinning up your Minigun in the air. Use this to surprise enemies around corners!"
N/A2365"Tip_6_7" "As a Heavy, use your Sandvich to heal up! Use %attack2% to throw it on the ground for friendly players to pick up as health. Don't worry, it comes with a plate to keep it clean."
N/A2366"Tip_6_8" "As a Heavy, your fists swing faster than the Killing Gloves of Boxing. Equip them with the Sandvich to quickly dispatch lunchtime attackers. "
N/A2367"Tip_6_9" "As a Heavy, the Sandvich can be dropped by hitting %attack2%. A dropped Sandvich can heal a teammate similarly to a health kit."
23072368"Tip_6_10" "As a Heavy, be sure to get another Sandvich if you drop yours. Sandviches can be replenished from health kits, but only if your current health is full."
2308N/A"Tip_6_11" "As a Heavy, your minigun's spin-up can waste the Killing Gloves of Boxing's 5-second critical buff. Carry your shotgun with the K.G.B. to maximize the critical boost!"
2309N/A"Tip_6_12" "As a Heavy, the Sandvich can be dropped by hitting %attack2% and can extinguish burning teammates. Use this to save your Medic."
N/A2369"Tip_6_11" "As a Heavy, your Minigun's spin-up time can waste the Killing Gloves of Boxing's five-second critical buff. Carry your Shotgun with the K.G.B. in order to maximize the critical boost!"
N/A2370"Tip_6_12" "As a Heavy, the Sandvich and the Buffalo Steak Sandvich can be dropped by hitting %attack2% and can extinguish burning teammates. Use this to save your Medic."
N/A2371"Tip_6_13" "As a Heavy, the Gloves of Running Urgently increase your speed dramatically but drain your health while in use. Use the speed bonus to quickly reach the frontlines or to ambush enemies."
N/A2372"Tip_6_14" "As a Heavy, the Brass Beast inflicts additional damage but decreases your mobility while in use. Use it when playing defensively, as you will find it more difficult to successfully pursue fleeing enemies."
N/A2373"Tip_6_15" "As a Heavy, the Dalokohs Bar's temporary health increase can be a powerful advantage in battle or help offset the health drain of the Gloves of Running Urgently."
N/A2374"Tip_6_16" "As a Heavy, the Fists of Steel's ranged weapon damage reduction helps to counter the threat of enemy Snipers. Use them to protect yourself while moving through open areas!"
N/A2375"Tip_6_17" "As a Heavy, the Warrior's Spirit will inflict additional damage, which makes them very effective in combat. The penalty is a slight reduction in health however, which may affect your longevity."
N/A2376"Tip_6_18" "As a Heavy, the Fists of Steel will dramatically reduce the amount of damage taken from ranged sources while increasing the amount of damage from melee weapons. Use them to push through enemy lines or to close the distance with the enemy."
N/A2377"Tip_6_19" "As a Heavy, the Tomislav not only spins up more quickly than the Minigun, it does so silently! Use it to ambush enemies and take them by surprise!"
N/A2378"Tip_6_20" "As a Heavy, the Natascha will slow down enemies it hits. Use it to support your teammates and increase their damage output."
N/A2379"Tip_6_21" "As a Heavy, the Eviction Notice increases your melee attack speed. Use them for more opportunities to hit faster moving classes!"
N/A2380"Tip_6_22" "As a Heavy, the Holiday Punch's critical hits will cause the enemy to burst into laughter, thereby leaving them defenseless! Use them in order to incapacitate enemies and assist your team to eliminate key threats."
23102381 
2311N/A"Tip_7_Count" "21"
2312N/A"Tip_7_1" "As a Pyro, your flamethrower does more damage the closer you are to the enemy."
2313N/A"Tip_7_2" "As a Pyro, ambush enemies to catch them in the short range of your flamethrower. Use corners to your advantage."
2314N/A"Tip_7_3" "As a Pyro, your flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply."
2315N/A"Tip_7_4" "As a Pyro, switch to your shotgun if enemies retreat beyond the short range of your flamethrower."
N/A2382"Tip_7_Count" "32"
N/A2383"Tip_7_1" "As a Pyro, your Flamethrower does more damage the closer you are to the enemy."
N/A2384"Tip_7_2" "As a Pyro, ambush enemies in order to ensure that you engage them at close range so that your Flamethrower will inflict maximum damage. Use corners and alcoves to your advantage."
N/A2385"Tip_7_3" "As a Pyro, your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply."
N/A2386"Tip_7_4" "As a Pyro, switch to your Shotgun or Flare Gun if enemies retreat beyond the short range of your Flamethrower."
23162387"Tip_7_5" "As a Pyro, you can often set enemies on fire and retreat, leaving them to die from the burning."
2317N/A"Tip_7_6" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need."
2318N/A"Tip_7_7" "As a Pyro, your flame thrower can ignite enemy Spies disguised as your team. Spy check teammates that act suspicious!"
2319N/A"Tip_7_8" "As a Pyro, utilize the bonus damage on the Axtinguisher by igniting your foes."
2320N/A"Tip_7_9" "As a Pyro, help protect an Engineer's sentries by pushing away sticky bombs and checking for Spies."
2321N/A"Tip_7_10" "As a Pyro, you can neutralize an ÜberCharge by pushing the Medic or his heal target out of range of each other using the Flame Thrower's compression blast with %attack2%!"
2322N/A"Tip_7_11" "As a Pyro, push enemies out of your way using the flame thrower's compression blast with %attack2%."
2323N/A"Tip_7_12" "As a Pyro, the flame thrower's compression blast %attack2% can extinguish burning teammates."
2324N/A"Tip_7_13" "As a Pyro, you do not ignite from fire. Use your shotgun or fire axe against enemy Pyros to counter this."
2325N/A"Tip_7_14" "As a Pyro, the Backburner is more useful for ambushing the enemy as it gets bonus damage when attacking from behind!"
2326N/A"Tip_7_15" "As a Pyro, the Flare Gun can cause critical hits if fired at enemies who are already burning."
2327N/A"Tip_7_16" "As a Pyro, your flame thrower or Flare Gun will not work underwater."
2328N/A"Tip_7_17" "As a Pyro, hit %attack2% with your default flame thrower to let out a blast of compressed air. Use it to reflect incoming projectiles, put out burning teammates, and push enemies back!"
2329N/A"Tip_7_18" "As a Pyro, use your flame thrower on friendly Snipers to light their Huntsman arrows on fire. Flaming arrows can ignite the enemy."
2330N/A"Tip_7_19" "As a Pyro, use %attack2% to reflect projectiles back at the enemy team! This includes rockets, grenades, Jarate, and more!"
2331N/A"Tip_7_20" "As a Pyro, remember, the flame thrower's compression blast %attack2% can use up a lot of ammo. Use it when you need to!"
2332N/A"Tip_7_21" "As a Pyro, utilize the flame thrower's compression blast %attack2% to push sticky bombs out of the way. Help out your Engineers or clear a Control Point!"
N/A2388"Tip_7_6" "As a Pyro, your Flamethrower can ignite an enemy Spy if he is cloaked, or is disguised as a member of your team. Spy check teammates that look or act suspicious!"
N/A2389"Tip_7_7" "As a Pyro, utilize the bonus damage on the Axtinguisher by igniting your foes before attacking."
N/A2390"Tip_7_8" "As a Pyro, help protect an Engineer's Sentry Gun by using the Flamethrower's compression blast (%attack2%) to reflect explosive projectiles and check for enemy Spies."
N/A2391"Tip_7_9" "As a Pyro, you can neutralize an ÜberCharge by pushing the Medic and his heal target away from each other by using the Flamethrower's compression blast (%attack2%)."
N/A2392"Tip_7_10" "As a Pyro, push enemies out of your way using the Flamethrower's compression blast with %attack2%."
N/A2393"Tip_7_11" "As a Pyro, the Flamethrower's compression blast (%attack2%) can extinguish burning teammates."
N/A2394"Tip_7_12" "As a Pyro, you cannot be ignited by fire-based weapons. Use your Shotgun or melee weapons against enemy Pyros in order to counter this."
N/A2395"Tip_7_13" "As a Pyro, the Backburner very effective when ambushing the enemy as it inflicts critical hits when attacking from behind."
N/A2396"Tip_7_14" "As a Pyro, the Flare Gun can cause critical hits if fired at enemies who are already burning."
N/A2397"Tip_7_15" "As a Pyro, your Flamethrower or Flare Gun will not work underwater, so rely upon your Shotgun or melee weapon."
N/A2398"Tip_7_16" "As a Pyro, use %attack2% when using the Flamethrower in order to let out a blast of compressed air. Use it to reflect incoming projectiles, put out burning teammates, or push enemies back!"
N/A2399"Tip_7_17" "As a Pyro, use your Flamethrower on friendly Snipers in order to light their Huntsman arrows on fire. Flaming arrows can ignite the enemy and inflict additional damage."
N/A2400"Tip_7_18" "As a Pyro, use %attack2% to reflect projectiles back at the enemy team! This includes rockets, grenades, Huntsman arrows, Jarate and more!"
N/A2401"Tip_7_19" "As a Pyro, remember that the Flamethrower's compression blast (%attack2%) can use up a lot of ammo. Use it only when you need to!"
N/A2402"Tip_7_20" "As a Pyro, utilize the Flamethrower's compression blast (%attack2%) to push Stickybombs out of the way. Help out your Engineers or clear a Control Point!"
N/A2403"Tip_7_21" "As a Pyro, the Homewrecker can be used to remove enemy Sappers from buildings."
N/A2404"Tip_7_22" "As a Pyro, your Sharpened Volcano Fragment sets enemies on fire upon a successful hit. Use in combination with the Flare Gun in order to inflict substantial damage!"
N/A2405"Tip_7_23" "As a Pyro, you can use the Back Scratcher in order to help a Medic build their ÜberCharge more quickly."
N/A2406"Tip_7_24" "As a Pyro, the Powerjack is able to overheal you if you make a kill at full health."
N/A2407"Tip_7_25" "As a Pyro, the Flamethrower's compression blast (%attack2%) is a very useful tool. Use it to push enemies, even invulnerable Medics and their buddies, off cliffs or into other environmental hazards."
N/A2408"Tip_7_26" "As a Pyro, the Degreaser inflicts less afterburn damage but allows you to switch weapons almost instantly. This allows you to more easily perform deadly combination attacks, such as setting the enemy on fire and then using the Axtinguisher in order to inflict a critical hit!"
N/A2409"Tip_7_27" "As a Pyro, the Backscratcher inflicts additional damage, but Medics and dispensers will heal you more slowly. Healthpacks will provide you with more health than normal however, so note their locations on the map!"
N/A2410"Tip_7_28" "As a Pyro, the Flamethrower's compression blast can be used to counter Demomen using the Chargin' Targe! Time your compression blast correctly, and you can push the Demoman back before he can strike, and then counter-attack!"
N/A2411"Tip_7_29" "As a Pyro, the Reserve Shooter will mini-crit enemies that are airborne. Use your compression blast (%mouse2%) to push an enemy into the air, and then switch to the Reserve Shooter in order to inflict additional damage!"
N/A2412"Tip_7_30" "As a Pyro, the Detonator's flares can be detonated at any time using %mouse2%. Use the blast radius to hit enemies behind cover, or to set multiple enemies on fire!"
N/A2413"Tip_7_31" "As a Pyro, inflicting damage with the Phlogistinator fills the 'Mmmph' meter. Once it is full, activate it using you secondary attack (%attack2%) in order to completely refill your health and inflict crits for a short time!"
N/A2414"Tip_7_32" "As a Pyro, you can use the Manmelter's secondary fire (%attack2%) to extinguish teammates that are on fire. For each teammate extinguished you store a critical hit, so save the crits until the opportune moment!"
23332415 
2334N/A"Tip_8_Count" "30"
2335N/A"Tip_8_1" "As a Spy, use your knife to backstab enemies from behind, killing them instantly."
2336N/A"Tip_8_2" "As a Spy, disguise yourself as an enemy with your disguise kit. Beware, attacking will remove your disguise."
2337N/A"Tip_8_3" "As a Spy, hit %attack2% to cloak and become fully invisible for a short period of time."
2338N/A"Tip_8_4" "As a Spy, use your cloak to get behind enemy lines, and your disguise to move around amongst them."
N/A2416"Tip_8_Count" "41"
N/A2417"Tip_8_1" "As a Spy, use your Knife to backstab enemies from behind, killing them instantly."
N/A2418"Tip_8_2" "As a Spy, disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise."
N/A2419"Tip_8_3" "As a Spy, hit %attack2% to Cloak and become fully invisible for a short period of time."
N/A2420"Tip_8_4" "As a Spy, use your Cloak to get behind enemy lines, and your disguise to move around amongst them."
23392421"Tip_8_5" "As a Spy, try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them."
2340N/A"Tip_8_6" "As a Spy, place your electro sappers on enemy sentry guns to destroy them. Disguises aren't lost when placing sappers."
2341N/A"Tip_8_7" "As a Spy, your electro sappers disable sentry guns before destroying them. Sap a sentry gun before attacking the Engineer."
N/A2422"Tip_8_6" "As a Spy, place your Electro Sappers on enemy Sentry Guns in order to destroy them. Note that disguises aren't lost when placing Sappers."
N/A2423"Tip_8_7" "As a Spy, your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer."
23422424"Tip_8_8" "As a Spy, call for enemy Medics by hitting %voicemenu 0 0% while disguised."
2343N/A"Tip_8_9" "As a Spy, be careful when using voice commands while disguised. The enemy team will see them said in the text chat by whoever you're disguised as."
2344N/A"Tip_8_10" "As a Spy, the Ambassador does not do critical headshots when cooling down. Make each shot precise and timed to maximize damage."
N/A2425"Tip_8_9" "As a Spy, be careful when using voice commands while disguised. The enemy team will see them said in the text chat by whomever you're disguised as."
N/A2426"Tip_8_10" "As a Spy, the Ambassador does not inflict critical headshots when cooling down. Make each shot precise and timed in order to inflict maximum damage."
23452427"Tip_8_11" "As a Spy, try not to be hit by flames when arming the Dead Ringer, or else the flames may hit you again and reveal your location."
2346N/A"Tip_8_12" "As a Spy while cloaked with the Dead Ringer, your silhouette won't appear when colliding with enemies."
2347N/A"Tip_8_13" "As a Spy, the Cloak and Dagger can regenerate cloak while moving around so long as you are uncloaked when doing so."
2348N/A"Tip_8_14" "As a Spy, pick up ammo and fallen weapons to recharge cloak when using your invis watch or the Dead Ringer."
2349N/A"Tip_8_15" "As a Spy, the Cloak and Dagger will only drain if you are moving. Stand still or uncloak to regain lost charge."
2350N/A"Tip_8_16" "As a Spy, your silhouette can be seen if you move around while cloaked with the Cloak and Dagger for too long. Find a safe spot to sit and recharge."
2351N/A"Tip_8_17" "As a Spy, the Dead Ringer makes a very loud noise when uncloaking. Find a safe place away from enemies to uncloak."
2352N/A"Tip_8_18" "As a Spy, disguise as your own team by hitting the %disguiseteam% key. Use this in friendly areas or with the Dead Ringer to hide your presence from the enemy."
2353N/A"Tip_8_19" "As a Spy, hit %lastdisguise% while already disguised to change what weapon your disguise is holding."
2354N/A"Tip_8_20" "As a Spy, hit %lastdisguise% to automatically disguise as the last disguise you previously had."
2355N/A"Tip_8_21" "As a Spy, you can take enemy teleporters while disguised. Surprise!"
2356N/A"Tip_8_22" "As a Spy, bumping into enemies while cloaked makes you slightly visible to everyone."
2357N/A"Tip_8_23" "As a Spy, if you're set on fire while cloaked, the enemy can see you!"
2358N/A"Tip_8_24" "As a Spy, use your revolver to pick off targets that are low on health, or to deal with classes that are dangerous to get near, such as Pyros."
2359N/A"Tip_8_25" "As a Spy, if you are quick, you can stab an Engineer and then sap his gun before it turns around and shoots you."
2360N/A"Tip_8_26" "As a Spy, The Dead Ringer makes you take significantly less damage from all attacks while you are invisible."
2361N/A"Tip_8_27" "As a Spy, avoid taking fall damage; it will give away your location!"
2362N/A"Tip_8_28" "As a Spy, your sappers sap both ends of a teleporter. Try sapping the end the Engineer isn't at."
2363N/A"Tip_8_29" "As a Spy, your Dead Ringer can fake a death. Try to use it when you're weak, or else it will be wasted or too obvious."
2364N/A"Tip_8_30" "As a Spy, reloading your revolver will mimic the reload action of your current disguise."
N/A2428"Tip_8_12" "As a Spy cloaked with the Dead Ringer, your silhouette won't appear when colliding with enemies."
N/A2429"Tip_8_13" "As a Spy, pick up ammo and fallen weapons to recharge your Cloak when using the default Invisibility Watch or the Dead Ringer."
N/A2430"Tip_8_14" "As a Spy, the Cloak and Dagger will only drain if you are moving. Stand still or uncloak in order to regain lost charge."
N/A2431"Tip_8_15" "As a Spy, your silhouette can be seen if you move around while cloaked with the Cloak and Dagger for too long. Find a safe spot to sit and recharge."
N/A2432"Tip_8_16" "As a Spy, the Dead Ringer makes a very loud noise when uncloaking. Find a safe place away from enemies to uncloak."
N/A2433"Tip_8_17" "As a Spy, disguise as your own team by hitting the %disguiseteam% key. Use this in friendly areas or with the Dead Ringer in order to hide your presence from the enemy."
N/A2434"Tip_8_18" "As a Spy, hit %lastdisguise% while already disguised to change the weapon your disguise is holding."
N/A2435"Tip_8_19" "As a Spy, hit %lastdisguise% in order to automatically assume the last disguise you previously used."
N/A2436"Tip_8_20" "As a Spy, you can take enemy Teleporters while disguised. Surprise!"
N/A2437"Tip_8_21" "As a Spy, bumping into enemies while cloaked makes you slightly visible to everyone."
N/A2438"Tip_8_22" "As a Spy, if you're set on fire while cloaked, the enemy can see you!"
N/A2439"Tip_8_23" "As a Spy, use your Revolver to pick off targets that are low on health, or to deal with classes that are dangerous to get near, such as Pyros."
N/A2440"Tip_8_24" "As a Spy, if you are quick, you can stab an Engineer and then sap his Sentry Gun before it turns around and shoots you."
N/A2441"Tip_8_25" "As a Spy, the Dead Ringer significantly reduces the amount of damage taken from all attacks while you are invisible."
N/A2442"Tip_8_26" "As a Spy, avoid taking fall damage as it will give away your location!"
N/A2443"Tip_8_27" "As a Spy, your Electro Sappers sap both ends of a Teleporter. Try sapping the end that the Engineer isn't guarding."
N/A2444"Tip_8_28" "As a Spy, your Dead Ringer can be used to fake your own death. Try to use it when you're weak, otherwise it may be wasted or too obvious."
N/A2445"Tip_8_29" "As a Spy, reloading your Revolver will mimic the reload action of the weapon carried by your current disguise."
N/A2446"Tip_8_30" "As a Spy, if you're too slow to sap a Sentry Gun after backstabbing an Engineer, you can cloak or hide behind his Dispenser."
N/A2447"Tip_8_31" "As a Spy, Your Eternal Reward automatically disguises you as the person you most recently backstabbed. Be aware that you will lose your disguise upon death or when attacking, however."
N/A2448"Tip_8_32" "As a Spy, you can see enemies' health. Use this information to target weakened enemies with your Revolver."
N/A2449"Tip_8_33" "As a Spy, the L'Etranger adds to your cloak's battery when you successfully hit an enemy."
N/A2450"Tip_8_34" "As a Spy, your Electro Sappers disable Sentry Guns before destroying them. Communicate with your team, and sap a Sentry Gun just before your teammates attack. This will prevent the Sentry from firing, and also make it more difficult for an Engineer to repair it."
N/A2451"Tip_8_35" "As a Spy, the Conniver's Kunai allows you to absorb the current health of your victim upon a successful backstab. Be wary however, as your base health will be drastically reduced when using this weapon, so be sure to remain undetected!"
N/A2452"Tip_8_36" "As a Spy, a good technique is to backstab enemies that are alone or are otherwise vulnerable. Always check your surroundings before backstabbing an enemy in order to ensure that you remain undetected."
N/A2453"Tip_8_37" "As a Spy, you can activate your Dead Ringer with fall damage. Feign a careless death!"
N/A2454"Tip_8_38" "As a Spy, Bleeding, Jarate, Mad Milk, and emerging from water will reveal you while you're cloaked."
N/A2455"Tip_8_39" "As a Spy, the Diamondback inflicts less damage, but will store a guaranteed Critical Hit for every building destroyed by your Electro Sappers. Destroy an Engineer's buildings before confronting him, and you will have a significant advantage!"
N/A2456"Tip_8_40" "As a Spy, the Enforcer increases the amount of time needed to activate your cloak. Maintain your distance in order to have adequate time to completely cloak."
N/A2457"Tip_8_41" "As a Spy, taking any fire damage when using the Spy-cicle will melt the weapon, requiring you to wait before you can use it again."
23652458 
2366N/A"Tip_9_Count" "17"
2367N/A"Tip_9_1" "As an Engineer, use the build tool to place sentry guns, dispensers, and teleporters."
2368N/A"Tip_9_2" "As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to get more metal."
2369N/A"Tip_9_3" "As an Engineer, hit your sentry gun with your wrench to upgrade it with metal. Each level adds more health and firepower."
2370N/A"Tip_9_4" "As an Engineer, build dispensers to provide your teammates with health and ammo. They also generate metal for you to use."
2371N/A"Tip_9_5" "As an Engineer, build teleporters to help your team reach the front line faster."
2372N/A"Tip_9_6" "As an Engineer, keep an eye out for enemy Spies attaching sappers to your buildings. Use your wrench to remove sappers."
2373N/A"Tip_9_7" "As an Engineer, help your fellow Engineers! Your wrench can upgrade or repair their buildings."
2374N/A"Tip_9_8" "As an Engineer, hit your buildings with your wrench while they are constructing to make them build faster."
2375N/A"Tip_9_9" "As an Engineer, it can be useful to move your buildings forward with your team."
2376N/A"Tip_9_10" "As an Engineer, remember to upgrade your buildings. Level 3 teleporters recharge much faster allowing your team to keep the pressure on."
2377N/A"Tip_9_11" "As an Engineer, hit either the entrance or the exit of your teleporter with your wrench to repair and upgrade both sides."
2378N/A"Tip_9_12" "As an Engineer, hit %attack2% to rotate building blueprints before you hit %attack% to build. Use this to face teleporters away from walls."
2379N/A"Tip_9_13" "As an Engineer, you can do more than just maintain your buildings. Use your shotgun and your pistol to assist in fights and to defend."
2380N/A"Tip_9_14" "As an Engineer, sentry guns aren't restricted to just defensive measures. Deploy them quickly in hidden locations to aid in an offensive push."
2381N/A"Tip_9_15" "As an Engineer, remember that disguised Spies can take your teleporter. Try not to stand on top of your teleporter exit."
N/A2459"Tip_9_Count" "31"
N/A2460"Tip_9_1" "As an Engineer, use the build tool to place Sentry Guns, Dispensers, and Teleporters."
N/A2461"Tip_9_2" "As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to replenish your supply."
N/A2462"Tip_9_3" "As an Engineer, hit your Sentry Gun with your Wrench in order to upgrade it with metal. Each level adds more health and firepower."
N/A2463"Tip_9_4" "As an Engineer, build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use."
N/A2464"Tip_9_5" "As an Engineer, build Teleporters to help your team reach the frontlines faster."
N/A2465"Tip_9_6" "As an Engineer, keep an eye out for enemy Spies attaching Electro Sappers to your buildings. Use your Wrench to remove Sappers."
N/A2466"Tip_9_7" "As an Engineer, help your fellow Engineers! Your Wrench can upgrade or repair their buildings as well as your own."
N/A2467"Tip_9_8" "As an Engineer, hit your buildings with your Wrench while they are constructing in order to make them build faster."
N/A2468"Tip_9_9" "As an Engineer, it can be useful to move your buildings forward in order to support your team. Use %attack2% to pick up your buildings and carry them."
N/A2469"Tip_9_10" "As an Engineer, remember to upgrade your buildings. Level 3 Teleporters recharge much faster, allowing your team to keep the pressure on."
N/A2470"Tip_9_11" "As an Engineer, hit either the entrance or the exit of your Teleporter with your Wrench in order to repair and upgrade both sides."
N/A2471"Tip_9_12" "As an Engineer, hit %attack2% to rotate building blueprints before you hit %attack% to build. Use this in order to orient Teleporters away from walls."
N/A2472"Tip_9_13" "As an Engineer, you can do more than just maintain your buildings. Use your Shotgun and your Pistol to assist in fights and to defend your buildings."
N/A2473"Tip_9_14" "As an Engineer, Sentry Guns aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push."
N/A2474"Tip_9_15" "As an Engineer, remember that disguised enemy Spies can use your Teleporter. Try not to stand on top of your Teleporter exit, especially when upgrading or repairing it."
23822475"Tip_9_16" "As an Engineer, check for Spies with your weapons if someone suspicious approaches."
2383N/A"Tip_9_17" "As an Engineer, use your shotgun and pistol to destroy enemy sticky bombs placed near your buildings."
N/A2476"Tip_9_17" "As an Engineer, the Short Circuit lets you protect your buildings by eliminating incoming enemy projectiles."
N/A2477"Tip_9_18" "As an Engineer, the Gunslinger's Combat Mini-Sentry Guns build much faster than normal Sentry Guns and require less ammo to build. This makes Combat Mini-Sentry Guns the perfect offensive tool."
N/A2478"Tip_9_19" "As an Engineer, your Wrangler can be used to greatly extend the range of your Sentry Gun."
N/A2479"Tip_9_20" "As an Engineer, try to keep your keep your metal reserves full - it can help to save your buildings later on."
N/A2480"Tip_9_21" "As an Engineer, the Southern Hospitality can be very useful for Spy checking. If you hit an enemy and they start bleeding, you have discovered an enemy Spy."
N/A2481"Tip_9_22" "As an Engineer, the Jag allows you to construct buildings considerably faster if you hit them while they are under construction. Use the Jag when you need to construct buildings quickly in order to close a hole in your team's defensive line."
N/A2482"Tip_9_23" "As an Engineer, the Frontier Justice will gain revenge crits for every assist and every enemy killed by your Sentry Gun. Use it to quickly deal with enemies when your Sentry Gun has been destroyed."
N/A2483"Tip_9_24" "As an Engineer, if you perform three hits successive hits with the Gunslinger, the final blow will be an automatic critical hit. Use this technique to ambush and eliminate stronger classes when you lack support from your team or your Sentry Gun."
N/A2484"Tip_9_25" "As an Engineer, you can use %attack2% in order to pick up your buildings and carry them. Remember that you will move more slowly and be unable to attack when carrying a building however, so be careful!"
N/A2485"Tip_9_26" "As an Engineer, be aware that your building will be destroyed if you are killed while carrying it. Only move your buildings when you are guarded by your team, or it is safe to do so!"
N/A2486"Tip_9_27" "As an Engineer, be careful when switching your melee weapon loadout as doing so will destroy all placed buildings!"
N/A2487"Tip_9_28" "As an Engineer, consider defensive locations that are hard to assault, and use them as staging areas when constructing buildings. Sentry Guns in particular are most effective when placed in the right location."
N/A2488"Tip_9_29" "As an Engineer, the Widowmaker draws from your limited metal reserves for each shot. Make sure that you take note of ammo box locations and friendly Dispensers to quickly resupply when you need to; also consider equipping the Pistol to be able to deal damage when you can't."
N/A2489"Tip_9_30" "As an Engineer, the Pomson 6000's projectiles drain the ÜberCharge meter of enemy Medics and the cloak meter of enemy Spies."
N/A2490"Tip_9_31" "As an Engineer, activating the Eureka Effect's taunt (%taunt%) will teleport you back to spawn and replenish both your health and metal reserves! Use it in conjunction with a Teleporter in order to quickly upgrade and repair buildings on the frontline."
23842491 
23852492"Tip_HLTV" "You are watching SourceTV."
23862493 
2387N/A"Tip_arena_Count" "7"
2388N/A"Tip_arena_1" "Keep an eye on the player count at the top of the screen to tell when your team has an advantage."
2389N/A"Tip_arena_2" "With no healthkits in the level, Medics are very valuable in Arena, protect them at all costs."
2390N/A"Tip_arena_3" "The capture point in the middle of the map will be active after 60 seconds."
2391N/A"Tip_arena_4" "You don't respawn in Arena, so don't die!"
2392N/A"Tip_arena_5" "No single class is most important in Arena, focus on countering the other team's entire composition."
2393N/A"Tip_arena_6" "You can change your class at the start of an Arena match before the gates open."
2394N/A"Tip_arena_7" "As an Engineer, make sure you're building dispensers to heal your teammates."
N/A2494"Tip_arena_Count" "9"
N/A2495"Tip_arena_1" "Keep an eye on the player count at the top of the screen in order to tell if your team has an advantage."
N/A2496"Tip_arena_2" "There are very few sources of replenishing your health in Arena, so be sure to protect your Medics and Engineers!"
N/A2497"Tip_arena_3" "The capture point in the middle of the map will become active after 60 seconds have elapsed once the round begins."
N/A2498"Tip_arena_4" "You don't respawn in Arena, so don't die!"
N/A2499"Tip_arena_5" "No single class is the most important in Arena. Focus on countering the other team's entire composition."
N/A2500"Tip_arena_6" "You can only change your class at the start of an Arena match before the gates open."
N/A2501"Tip_arena_7" "As an Engineer, make sure you're building Dispensers in order to heal your teammates."
N/A2502"Tip_arena_8" "As a Medic, your ÜberCharge will not carry over between lives while using the Vita-Saw."
N/A2503"Tip_arena_9" "As a Pyro, Spy check teammates vigorously in order to prevent Spies from giving the other team a strategic advantage."
23952504 
2396N/A"Tip_Abuse_Report" "To report abusive imagery or behavior press %abuse_report_queue% to grab a screenshot and game information to send directly to Customer Support via the Abuse Reporter."
N/A2505"Tip_Abuse_Report" "To report abusive imagery or behavior, press %abuse_report_queue% to take a screenshot and gather game information to send it directly to Customer Support via the Abuse Reporter."
23972506 
23982507"TF_ClassRecord_MostPoints" "Most points:"
23992508"TF_ClassRecord_MostKills" "Most kills:"
36533762"NewItemMethod_Support" "�Customer Support� Granted You:"
36543763"NewItemMethod_PreviewItem" "You are now �Testing�:"
36553764"NewItemMethod_PreviewItemPurchased" "You �Purchased�:"
N/A3765"NewItemMethod_PeriodicScoreReward" "You �Earned�:"
36563766 
36573767"NextItem" "VIEW\nNEXT >"
36583768"PreviousItem" "VIEW\n< PREV"
38193929"ToolPaintConfirm" "Are you sure you want to paint the item this color?"
38203930"ToolPaintConfirmWarning" "(This color will be publicly visible and permanent)"
38213931"ToolDecodeConfirm" "Are you sure you want to open this crate?"
N/A3932"ToolStrangePartApplyConfirm" "Are you sure you want add this Strange Part to this item?\n\nRemember: a single item can only hold %maximum_strange_part_slots% parts. Your\n%subject_item_def_name% has %remaining_strange_part_slots% free slots remaining."
38223933 
38233934// Item Custom Texture
38243935"ToolCustomizeTexturePickImage" "Select Image"
38703981"LoadoutSlot_Misc" "Misc"
38713982"LoadoutSlot_Action" "Action"
38723983 
N/A3984"of" "of"
N/A3985 
38733986"BackpackShowDetails" "Details"
38743987"Backpack_SortBy_Header" "Sort Backpack"
38753988"Backpack_SortBy_Rarity" "Sort by Quality"
38914004"KillEaterEventType_Humiliations" "Humiliations"
38924005"KillEaterEventType_GiftsGiven" "Gifts Given"
38934006"KillEaterEventType_FeignDeaths" "Deaths Feigned"
N/A4007"KillEaterEventType_BuildingsSapped" "Buildings Sapped"
N/A4008"KillEaterEventType_PlayersTickled" "Tickle Fights Won"
N/A4009"KillEaterEventType_MenTreaded" "Opponents Flattened"
38944010 
3895N/A"of" "of"
N/A4011"KillEaterEventType_HeaviesKilled" "Heavies Killed"
N/A4012"KillEaterEventType_BuildingsDestroyed" "Buildings Destroyed"
N/A4013"KillEaterEventType_ProjectilesReflected" "Projectiles Reflected"
N/A4014"KillEaterEventType_HeadshotKills" "Headshot Kills"
N/A4015"KillEaterEventType_AirborneEnemyKills" "Airborne Enemy Kills"
N/A4016"KillEaterEventType_GibKills" "Gib Kills"
38964017 
N/A4018"TF_StrangePart_Empty" "Strange Part"
N/A4019"TF_StrangePart_Empty_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track an additional new statistic!"
N/A4020"TF_StrangePart_HeaviesKilled" "Strange Part: Heavies Killed"
N/A4021"TF_StrangePart_HeaviesKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Heavies you kill with that weapon."
N/A4022"TF_StrangePart_BuildingsDestroyed" "Strange Part: Buildings Destroyed"
N/A4023"TF_StrangePart_BuildingsDestroyed_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of buildings you destroy with that weapon."
N/A4024"TF_StrangePart_ProjectilesReflected" "Strange Part: Projectiles Reflected"
N/A4025"TF_StrangePart_ProjectilesReflected_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of projectiles you reflect with that weapon."
N/A4026"TF_StrangePart_HeadshotKills" "Strange Part: Headshot Kills"
N/A4027"TF_StrangePart_HeadshotKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of headshot kills you make with that weapon."
N/A4028"TF_StrangePart_AirborneEnemiesKilled" "Strange Part: Airborne Enemies Killed"
N/A4029"TF_StrangePart_AirborneEnemiesKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of airborne enemies you kill with that weapon."
N/A4030"TF_StrangePart_GibKilled" "Strange Part: Gib Kills"
N/A4031"TF_StrangePart_GibKilled_Desc" "Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you gib with that weapon."
38974032 
N/A4033 
38984034"KillEaterRank0" "Strange"
38994035"KillEaterRank1" "Unremarkable"
39004036"KillEaterRank2" "Scarcely Lethal"
39384074"SpiritOfGivingRank18" "The Uber-Altruist's"
39394075"SpiritOfGivingRank19" "Saxton's Own"
39404076 
N/A4077"KillEater_HolidayPunchRank0" "Strange"
N/A4078"KillEater_HolidayPunchRank1" "Unremarkable"
N/A4079"KillEater_HolidayPunchRank2" "Almost Amusing"
N/A4080"KillEater_HolidayPunchRank3" "Mildly Mirthful"
N/A4081"KillEater_HolidayPunchRank4" "Somewhat Droll"
N/A4082"KillEater_HolidayPunchRank5" "Thigh-Slapping"
N/A4083"KillEater_HolidayPunchRank6" "Notably Cheery"
N/A4084"KillEater_HolidayPunchRank7" "Sufficiently Wry"
N/A4085"KillEater_HolidayPunchRank8" "Truly Feared"
N/A4086"KillEater_HolidayPunchRank9" "Spectacularly Jocular"
N/A4087"KillEater_HolidayPunchRank10" "Riotous"
N/A4088"KillEater_HolidayPunchRank11" "Wicked Funny"
N/A4089"KillEater_HolidayPunchRank12" "Totally Unamusing"
N/A4090"KillEater_HolidayPunchRank13" "Positively Persiflagious"
N/A4091"KillEater_HolidayPunchRank14" "Frown-Annihilating"
N/A4092"KillEater_HolidayPunchRank15" "Grin-Inducing"
N/A4093"KillEater_HolidayPunchRank16" "Server-Clearing"
N/A4094"KillEater_HolidayPunchRank17" "Epic"
N/A4095"KillEater_HolidayPunchRank18" "Legendary"
N/A4096"KillEater_HolidayPunchRank19" "Australian"
N/A4097"KillEater_HolidayPunchRank20" "Mann Co. Select"
39414098 
N/A4099"KillEater_ManTreadsRank0" "Strange"
N/A4100"KillEater_ManTreadsRank1" "Broken-In"
N/A4101"KillEater_ManTreadsRank2" "Scarcely Worn"
N/A4102"KillEater_ManTreadsRank3" "Mildly Minatory"
N/A4103"KillEater_ManTreadsRank4" "Crushingly Crushing"
N/A4104"KillEater_ManTreadsRank5" "Inauspicious"
N/A4105"KillEater_ManTreadsRank6" "Profoundly Penumbric"
N/A4106"KillEater_ManTreadsRank7" "Sufficiently Eclipsing"
N/A4107"KillEater_ManTreadsRank8" "Truly Tenebrific"
N/A4108"KillEater_ManTreadsRank9" "Spectacularly Fell"
N/A4109"KillEater_ManTreadsRank10" "Fashion-Splattered"
N/A4110"KillEater_ManTreadsRank11" "Wicked Stinky"
N/A4111"KillEater_ManTreadsRank12" "Positively Planar"
N/A4112"KillEater_ManTreadsRank13" "Totally Comfortable"
N/A4113"KillEater_ManTreadsRank14" "Face-Flattening"
N/A4114"KillEater_ManTreadsRank15" "Rage-Inducing"
N/A4115"KillEater_ManTreadsRank16" "Server-Clearing"
N/A4116"KillEater_ManTreadsRank17" "Epic"
N/A4117"KillEater_ManTreadsRank18" "Legendary"
N/A4118"KillEater_ManTreadsRank19" "Australian"
N/A4119"KillEater_ManTreadsRank20" "Hale's Custom"
N/A4120 
N/A4121"KillEater_SapperRank0" "Strange"
N/A4122"KillEater_SapperRank1" "Unremarkable"
N/A4123"KillEater_SapperRank2" "Scarcely Shocking"
N/A4124"KillEater_SapperRank3" "Mildly Magnetizing"
N/A4125"KillEater_SapperRank4" "Somewhat Inducting"
N/A4126"KillEater_SapperRank5" "Unfortunate"
N/A4127"KillEater_SapperRank6" "Notably Deleterious"
N/A4128"KillEater_SapperRank7" "Sufficiently Ruinous"
N/A4129"KillEater_SapperRank8" "Truly Conducting"
N/A4130"KillEater_SapperRank9" "Spectacularly Pseudoful"
N/A4131"KillEater_SapperRank10" "Ion-Spattered"
N/A4132"KillEater_SapperRank11" "Wickedly Dynamizing"
N/A4133"KillEater_SapperRank12" "Positively Plasmatic"
N/A4134"KillEater_SapperRank13" "Totally Ordinary"
N/A4135"KillEater_SapperRank14" "Circuit-Melting"
N/A4136"KillEater_SapperRank15" "Nullity-Inducing"
N/A4137"KillEater_SapperRank16" "Server-Clearing"
N/A4138"KillEater_SapperRank17" "Epic"
N/A4139"KillEater_SapperRank18" "Legendary"
N/A4140"KillEater_SapperRank19" "Australian"
N/A4141"KillEater_SapperRank20" "Mann Co. Select"
N/A4142 
N/A4143 
39424144//----------------------------------------------------------------------------------------
39434145// Crafting
39444146"CraftPack" "Crafting Area"
44234625"Attrib_SetDamageType_Ignite" "On Hit: target is engulfed in flames"
44244626"Attrib_Minicrit_Vs_Burning_Player" "100% minicrits vs burning players"
44254627"Attrib_TradableAfterDate" "\nTradable After: %s1"
N/A4628"Attrib_ToolEscrowUntilDate" "Usable After: %s1"
44264629"Attrib_Store_TradableAfterDate" "Becomes Tradable After a Few Days"
N/A4630"Attrib_Store_ToolEscrowUntilDate" "Becomes Usable After a Few Days"
44274631"Attrib_Store_Purchased" "Will Not Be Tradable or Usable in Crafting"
44284632"Attrib_Sanguisuge" "On Backstab: Absorbs the health from your victim."
44294633"Attrib_Honorbound" "Honorbound: Once drawn cannot be sheathed until it kills."
44814685"Attrib_Sniper_FiresTracer" "Fires tracer rounds"
44824686"Attrib_ElectricalAirblast" "On Fire: Generates an electrical field that destroys\nprojectiles and does slight damage to players"
44834687"Attrib_Unlimited" "Unlimited use"
4484N/A"Attrib_AirBlastPushScale" "+%s1% increased airblast pushback"
N/A4688"Attrib_AirBlastPushScale" "+%s1% airblast push force"
44854689"Attrib_BombinomiconEffectOnDeath" "Explode spectacularly on death"
44864690"Attrib_CritKillWillGib" "Killing an enemy with a critical hit will dismember your victim. Painfully."
44874691"Attrib_SubtractVictimCloakOnHit" "On Hit: Victim loses %s1% cloak"
45134717 
45144718 
45154719 
N/A4720 
N/A4721 
N/A4722 
N/A4723 
N/A4724 
N/A4725 
N/A4726 
45164727"AttribFormat_AdditionalNote" "( %s1 )"
45174728 
45184729"Attrib_Particle0" "Invalid Particle"
45364747"Attrib_Particle18" "Circling Peace Sign"
45374748"Attrib_Particle19" "Circling Heart"
45384749"Attrib_Particle20" "Map Stamps"
4539N/A"Attrib_Particle28" "Genteel Pipe Smoke"
N/A4750"Attrib_Particle28" "Genteel Smoke"
45404751"Attrib_Particle29" "Stormy Storm"
45414752"Attrib_Particle30" "Blizzardy Storm"
45424753"Attrib_Particle31" "Nuts n' Bolts"
47734984"Item_Earned" "�%s1� has earned:: %s2 %s3"
47744985"Item_Refunded" "�%s1� has been refunded:: %s2 %s3"
47754986"Item_GiftWrapped" "�%s1� has wrapped a gift:: %s2 %s3"
N/A4987"Item_PeriodicScoreReward" "�%s1� has earned:: %s2 %s3"
47764988 
47774989"Item_BlacklistedInMatch" "Item '%s1' has been disabled in this tournament match by the server whitelist."
47784990"Item_Named" "�%s1� has renamed their �%s2� to �%s3�"
49965208"MMenu_Customize" "CUSTOMIZE"
49975209"MMenu_Create" "CREATE"
49985210 
N/A5211 
49995212//----------------------------------------------------------------------------------------
50005213// Explanation popups
50015214//
59666179"TF_Armory_Item_BackpackExpander" "When this item is used, it will add 100 extra slots to your backpack. Note that there is a maximum of 1000 slots."
59676180"TF_Armory_Item_CanCustomizeTexture" "You can apply a custom image onto this item using the �decal tool�. Purchase this item and get a �FREE� decal tool to get started! The decal is made by selecting a small palette from the TF2 art style and adjusting your image to fit that palette."
59686181 
N/A6182"TF_Armory_Item_StrangePart" "This item is a Strange Part. It can be applied to one Strange-quality item you already own, enabling it to track an additional new statistic."
N/A6183 
59696184"TF_PassiveAttribs" "Current on-wearer attributes:"
59706185"TF_PassiveAttribs_None" "None"
59716186 
62416456"TF_OptionCategory_Replay" "Replay Options"
62426457 
62436458 
N/A6459 
N/A6460 
N/A6461 
N/A6462 
N/A6463 
N/A6464 
N/A6465 
N/A6466 
N/A6467 
N/A6468 
62446469// For replay
62456470"Stat_BlastDamage" "BLAST DAMAGE"
62466471"Stat_DamageTaken" "DAMAGE TAKEN"
64226647"AbuseReport_TooMuchFailedMessageGameServer" "You have either already submitted an abuse report for this server, or have submitted several abuse reports in a short time period."
64236648 
64246649"TF_Package_Type" "Package"
N/A6650 
N/A6651 
N/A6652"TF_DailyMapStampRewardHat" "Philateler"
N/A6653"TF_DailyMapStampRewardHat_Desc" "Congratulations on doing more yesterday to support the TF2 map-making community through map stamps than anyone else! Wear this with pride before it changes hands tomorrow!"
N/A6654"TF_WeeklyMapStampRewardHat" "Philatelest"
N/A6655"TF_WeeklyMapStampRewardHat_Desc" "Congratulations on doing more last week to support the TF2 map-making community through map stamps than anyone else! Wear this with pride before it changes hands next week!"
N/A6656 
N/A6657"TF_DailyGiftGiverRewardHat" "Gifting Man From Gifting Land"
N/A6658"TF_DailyGiftGiverRewardHat_Desc" "Congratulations on giving out more gifts yesterday than any other TF2 player! Wear this with pride before it changes hands tomorrow!"
N/A6659"TF_WeeklyGiftGiverRewardHat" "Most Giftingest Gifting Man In Gifting Land"
N/A6660"TF_WeeklyGiftGiverRewardHat_Desc" "Congratulations on giving out more gifts last week than any other TF2 player! Wear this with pride before it changes hands next week!"
N/A6661 
N/A6662"TF_DailyDuelWinnerRewardHat" "Dueler"
N/A6663"TF_DailyDuelWinnerRewardHat_Desc" "Congratulations on winning more duels yesterday than any other TF2 player! Wear this with pride before it changes hands tomorrow!"
N/A6664"TF_WeeklyDuelWinnerRewardHat" "Duelest"
N/A6665"TF_WeeklyDuelWinnerRewardHat_Desc" "Congratulations on winning more duels last week than any other TF2 player! Wear this with pride before it changes hands next week!"
N/A6666 
64256667}
64266668}