Template:PatchDiff/May 13, 2013 Patch/bin/motionmappertemplates/twoHandedWeapon.mmt

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N/A1#
N/A2# Note: comments must start with a "#" as the first character of the line
N/A3#
N/A4 
N/A5#
N/A6# Mapping controls
N/A7#
N/A8# Description:
N/A9#
N/A10# Basic template for two handed, non-shoulder fired, weapon motions,
N/A11# wherein the left hand maintains it's exact relationship to
N/A12# the right but the right is motion mapped to the new skeleton.
N/A13#
N/A14 
N/A15rootScaleJoint ValveBiped.Bip01_L_Foot
N/A16rootScaleAmount 1.0
N/A17 
N/A18toeFloorZ 2.7777
N/A19 
N/A20twoJointIKSolve ValveBiped.Bip01_L_Foot
N/A21reverseSolve 0
N/A22extremityScale 1.0
N/A23limbRootOffsetScale 1.0 1.0 0.0
N/A24 
N/A25twoJointIKSolve ValveBiped.Bip01_R_Foot
N/A26reverseSolve 0
N/A27extremityScale 1.0
N/A28limbRootOffsetScale 1.0 1.0 0.0
N/A29 
N/A30oneJointPlaneConstraint ValveBiped.Bip01_L_Toe0
N/A31 
N/A32oneJointPlaneConstraint ValveBiped.Bip01_R_Toe0
N/A33 
N/A34twoJointIKSolve ValveBiped.Bip01_R_Hand
N/A35reverseSolve 1
N/A36extremityScale 0.0
N/A37limbRootOffsetScale 0.0 0.0 0.0
N/A38relativeLock ValveBiped.Bip01_Spine2 1.0
N/A39 
N/A40twoJointIKSolve ValveBiped.Bip01_L_Hand
N/A41reverseSolve 1
N/A42extremityScale 0.0
N/A43limbRootOffsetScale 0.0 0.0 0.0
N/A44relativeLock ValveBiped.Bip01_R_Hand 1.0
N/A45