Template:PatchDiff/May 31, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyro halloween gasmask blue.vmt

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11"VertexlitGeneric"
22{
33 "$baseTexture" "models\player\items\pyro\pyro_halloween_gasmask_blue"
4N/A "$bumpmap" "models\player\items\pyro\pyro_halloween_gasmask_normal"
N/A4 "$bumpmap" "models\player\items\pyro\pyro_halloween_gasmask_normal"
55 
6N/A "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
7N/A "$detailscale" "5"
8N/A "$detailblendfactor" 0.0
9N/A "$detailblendmode" 6
10N/A 
11N/A "$yellow" "0"
12N/A "$one" "1"
13N/A 
146 "$phong" "1"
15N/A "$phongexponent" "5"
16N/A "$phongboost" "10"
N/A7 "$phongexponent" "8"
N/A8 "$phongboost" "7"
179 "$lightwarptexture" "models/lightwarps/hand_lightwarp"
1810 "$phongfresnelranges" "[1 2 4]"
N/A11 
N/A12 "$blendtintbybasealpha" "1"
N/A13 "$blendtintcoloroverbase" "0"
N/A14 "$yellow" "0"
N/A15 "$one" "1"
1916 
2017 // Rim lighting parameters
2118 "$rimlight" "1" // To enable rim lighting (requires phong)
2219 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
2320 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
2421 
25N/A 
2622 // Cloaking
2723 "$cloakPassEnabled" "1"
N/A24 
2825 "Proxies"
2926 {
3027 "weapon_invis"
4946 "srcVar1" "$yellow"
5047 "resultVar" "$color2"
5148 }
52N/A// "ItemTintColor"
53N/A// {
54N/A// "resultVar" "$colortint_tmp"
55N/A// }
56N/A// "SelectFirstIfNonZero"
57N/A// {
58N/A// "srcVar1" "$colortint_tmp"
59N/A// "srcVar2" "$colortint_base"
60N/A// "resultVar" "$color2"
61N/A// }
6249 }
63N/A}
64N/A 
N/A50}