Template:PatchDiff/May 5, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/scout/low/scout replay taunt.vcd

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N/A1// Choreo version 1
N/A2event stoppoint "end"
N/A3{
N/A4 time 2.831051 -1.000000
N/A5 param "noaction"
N/A6}
N/A7actor "Heavy"
N/A8{
N/A9 channel "Animation"
N/A10 {
N/A11 event sequence "scout_taunt_replay"
N/A12 {
N/A13 time 0.000000 2.833333
N/A14 param "scout_taunt_replay"
N/A15 fixedlength
N/A16 }
N/A17 }
N/A18 channel "audio"
N/A19 {
N/A20 event expression "happyBig"
N/A21 {
N/A22 time 0.399543 2.794520
N/A23 param "player\scout\emotion\emotion"
N/A24 param2 "happyBig"
N/A25 event_ramp
N/A26 {
N/A27 0.0800 0.9953 "curve_easein_to_curve_easeout"
N/A28 2.0695 1.0000 "curve_easein_to_curve_easeout"
N/A29 }
N/A30 }
N/A31 event expression "painSmall"
N/A32 {
N/A33 time 0.004566 0.527397
N/A34 param "player\scout\emotion\emotion"
N/A35 param2 "painSmall"
N/A36 event_ramp
N/A37 {
N/A38 0.0467 0.3193 "curve_easein_to_curve_easein"
N/A39 0.3567 0.3193 "curve_easeout_to_curve_easeout"
N/A40 }
N/A41 }
N/A42 event expression "aa"
N/A43 {
N/A44 time 0.445206 2.723744
N/A45 param "player\scout\phonemes\phonemes_strong"
N/A46 param2 "aa"
N/A47 event_ramp
N/A48 {
N/A49 0.1967 0.6294 "curve_easein_to_curve_easein"
N/A50 2.0004 0.6200 "curve_easeout_to_curve_easeout"
N/A51 }
N/A52 }
N/A53 }
N/A54 faceposermodel "D:\dev\staging\game\tf\models\player\scout.mdl"
N/A55}
N/A56 
N/A57scalesettings
N/A58{
N/A59 "CChoreoView" "292"
N/A60 "RampTool" "60"
N/A61 "SceneRampTool" "100"
N/A62 "ExpressionTool" "100"
N/A63 "GestureTool" "100"
N/A64}
N/A65fps 60
N/A66snap off
N/A67ignorePhonemes off