# Template:PatchDiff/May 5, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer top hat red.vmt

From Team Fortress Wiki

N/A1"VertexlitGeneric"

N/A2{

N/A3 "$basetexture" "models\player\items\engineer\engineer_top_hat_red"

N/A4 "$bumpmap" "models/effects/flat_normal"

N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"

N/A6 "$detailscale" "5"

N/A7 "$detailblendfactor" .01

N/A8 "$detailblendmode" 6

N/A9 "$yellow" "0"

N/A10

N/A11 "$phong" "1"

N/A12 "$phongexponent" "25"

N/A13 "$phongboost" "0"

N/A14 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"

N/A15 "$phongfresnelranges" "[.25 1 4]"

N/A16 "$basemapalphaphongmask" "1"

N/A17

N/A18 "$rimlight" "1"

N/A19 "$rimlightexponent" "4"

N/A20 "$rimlightboost" ".65"

N/A21 // Cloaking

N/A22 "$cloakPassEnabled" "1"

N/A23 "Proxies"

N/A24 {

N/A25 "weapon_invis"

N/A26 {

N/A27 }

N/A28 "AnimatedTexture"

N/A29 {

N/A30 "animatedtexturevar" "$detail"

N/A31 "animatedtextureframenumvar" "$detailframe"

N/A32 "animatedtextureframerate" 30

N/A33 }

N/A34 "BurnLevel"

N/A35 {

N/A36 "resultVar" "$detailblendfactor"

N/A37 }

N/A38 "YellowLevel"

N/A39 {

N/A40 "resultVar" "$yellow"

N/A41 }

N/A42 "Equals"

N/A43 {

N/A44 "srcVar1" "$yellow"

N/A45 "resultVar" "$color2"

N/A46 }

N/A47 "ItemTintColor"

N/A48 {

N/A49 "resultVar" "$colortint_tmp"

N/A50 }

N/A51 "SelectFirstIfNonZero"

N/A52 {

N/A53 "srcVar1" "$colortint_tmp"

N/A54 "srcVar2" "$colortint_base"

N/A55 "resultVar" "$color2"

N/A56 }

N/A57 }

N/A58}