Template:PatchDiff/May 5, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/sparring.vmt

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11"VertexlitGeneric"
22{
33 "$baseTexture" "models\player\items\heavy\sparring"
4N/A "$bumpmap" "models\player\items\heavy\sparring_bump"
N/A4 "<dx90"
N/A5 {
N/A6 "$baseTexture" "models\player\items\heavy\sparring_dx8"
N/A7 }
N/A8 "$bumpmap" "models\player\items\heavy\sparring_bump"
N/A9 "$bumpmapalphaphongmask" "1"
510 
611 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
712 "$detailscale" "5"
8N/A "$detailblendfactor" .01
N/A13 "$detailblendfactor" .00
914 "$detailblendmode" 6
1015 
1116 "$yellow" "0"
1217 
1318 "$blendtintbybasealpha" "1"
14N/A "$blendtintcoloroverbase" "1" // between 0-1 determines how much blended by tinting vs. replacing the color
N/A19// "$blendtintcoloroverbase" "1" // between 0-1 determines how much blended by tinting vs. replacing the color
1520 
16N/A "$colortint_base" "{102 30 26}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.
N/A21 "$colortint_base" "{130 37 35}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.
1722 "$colortint_tmp" "[0 0 0]"
1823 
1924// "$envmap" "env_cubemap"
2530 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
2631 "$phongfresnelranges" "[.25 1 4]"
2732 
N/A33 "$nocull" "1"
2834 
2935 // Rim lighting parameters
3036 "$rimlight" "1" // To enable rim lighting (requires phong)