Template:PatchDiff/November 21, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/props gameplay/mvm emergency light cone blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_gameplay\mvm_emergency_light_cone"
N/A4 //"$basetexture" "sprites/glow_test02"
N/A5 $additive 1
N/A6 
N/A7 $selfillum 1
N/A8 
N/A9 "$blendtintbybasealpha" "0"
N/A10 "$blendtintcoloroverbase" "0"
N/A11 
N/A12 "$colortint_base" "{44 135 237}"
N/A13 "$color2" "{44 135 237}"
N/A14 "$colortint_tmp" "[0 0 0]"
N/A15 
N/A16 $yellow 0
N/A17 
N/A18 "Proxies"
N/A19 {
N/A20 "Equals"
N/A21 {
N/A22 "srcVar1" "$yellow"
N/A23 "resultVar" "$color2"
N/A24 }
N/A25 "ItemTintColor"
N/A26 {
N/A27 "resultVar" "$colortint_tmp"
N/A28 }
N/A29 "SelectFirstIfNonZero"
N/A30 {
N/A31 "srcVar1" "$colortint_tmp"
N/A32 "srcVar2" "$colortint_base"
N/A33 "resultVar" "$color2"
N/A34 }
N/A35 "Sine" // a proxy which produces a sine wave
N/A36 {
N/A37 resultVar $selfillumtint // The shader parameter to be manipulated
N/A38 sineperiod 0.5
N/A39 sinemin 0.01
N/A40 sinemax 0.35
N/A41 }
N/A42 }
N/A43}