Template:PatchDiff/November 21, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/props gameplay/mvm emergency light cone red.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_gameplay\mvm_emergency_light_cone"
N/A4 $additive 1
N/A5 
N/A6 $selfillum 1
N/A7 
N/A8 "$blendtintbybasealpha" "0"
N/A9 "$blendtintcoloroverbase" "0"
N/A10 
N/A11 "$colortint_base" "{231 15 15}"
N/A12 "$color2" "{231 15 15}"
N/A13 "$colortint_tmp" "[0 0 0]"
N/A14 $yellow 0
N/A15 
N/A16 "Proxies"
N/A17 {
N/A18 "Equals"
N/A19 {
N/A20 "srcVar1" "$yellow"
N/A21 "resultVar" "$color2"
N/A22 }
N/A23 "ItemTintColor"
N/A24 {
N/A25 "resultVar" "$colortint_tmp"
N/A26 }
N/A27 "SelectFirstIfNonZero"
N/A28 {
N/A29 "srcVar1" "$colortint_tmp"
N/A30 "srcVar2" "$colortint_base"
N/A31 "resultVar" "$color2"
N/A32 }
N/A33 "Sine" // a proxy which produces a sine wave
N/A34 {
N/A35 resultVar $selfillumtint // The shader parameter to be manipulated
N/A36 sineperiod 0.5
N/A37 sinemin 0.01
N/A38 sinemax 0.35
N/A39 }
N/A40 }
N/A41}