Template:PatchDiff/November 21, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/weapons/v scattergun/v scattergun gold.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models\weapons\v_scattergun\v_scattergun_gold"
N/A4 
N/A5 "$detailscale" "5"
N/A6 "$detailblendfactor" .01
N/A7 "$detailblendmode" 6
N/A8 "$yellow" "0"
N/A9 
N/A10 "$phong" "1"
N/A11 "$phongexponent" "90"
N/A12 "$phongboost" "10"
N/A13 
N/A14 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A15 "$phongfresnelranges" "[.5 .5 3]"
N/A16 "$halflambert" "1"
N/A17 
N/A18 // Begin GOLD look
N/A19 "$envmap" "cubemaps/cubemap_gold001"
N/A20 "$envmaptint" "[2.5 2.5 1.15]"
N/A21 "$BasemapAlphaPhongMask" "1"
N/A22 
N/A23 // Rim lighting parameters
N/A24 "$rimlight" "1"
N/A25 "$rimlightexponent" "50"
N/A26 "$rimlightboost" "0"
N/A27 
N/A28 "360?$color2" "[ 0.5 0.5 0.5 ]"
N/A29 
N/A30 "$glowcolor" "1"
N/A31 
N/A32 // Cloaking
N/A33 "$cloakPassEnabled" "1"
N/A34 "$sheenPassEnabled" "1"
N/A35 
N/A36 "$sheenmap" "cubemaps\cubemap_sheen001"
N/A37 "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
N/A38 "$sheenmaptint" "[ 1 1 1 ]"
N/A39 "$sheenmapmaskframe" "0"
N/A40 "$sheenindex" "0"
N/A41 
N/A42 "Proxies"
N/A43 {
N/A44 "AnimatedWeaponSheen"
N/A45 {
N/A46 "animatedtexturevar" "$sheenmapmask"
N/A47 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A48 "animatedtextureframerate" "40"
N/A49 }
N/A50 "invis"
N/A51 {
N/A52 }
N/A53 "ModelGlowColor"
N/A54 {
N/A55 "resultVar" "$glowcolor"
N/A56 }
N/A57 "Equals"
N/A58 {
N/A59 "srcVar1" "$glowcolor"
N/A60 "resultVar" "$selfillumtint"
N/A61 }
N/A62 "Equals"
N/A63 {
N/A64 "srcVar1" "$glowcolor"
N/A65 "resultVar" "$color2"
N/A66 }
N/A67 
N/A68 
N/A69 }
N/A70}
N/A71