Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/classes/default.res

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44 {
55 "ControlName" "CExLabel"
66 "fieldName" "classNameLabel"
7N/A "xpos" "355"
8N/A "ypos" "160"
N/A7 "xpos" "0"
N/A8 "ypos" "0"
99 "ypos_lodef" "170"
1010 "zpos" "5"
11N/A "wide" "225"
N/A11 "wide" "230"
1212 "tall" "30"
1313 "autoResize" "0"
1414 "pinCorner" "0"
1515 "visible" "1"
1616 "enabled" "1"
1717 "tabPosition" "0"
18N/A "labelText" "#TF_Scout"
1918 "textAlignment" "north-west"
2019 "dulltext" "0"
2120 "brighttext" "1"
2827 {
2928 "ControlName" "CExRichText"
3029 "fieldName" "classInfo"
31N/A "xpos" "355"
32N/A "ypos" "200"
N/A30 "xpos" "0"
N/A31 "ypos" "44"
3332 "ypos_lodef" "200"
3433 "zpos" "5"
3534 "wide" "225"
4342 "enabled" "1"
4443 "tabPosition" "0"
4544 "maxchars" "-1"
46N/A "text" "#classinfo_scout"
4745 "wrap" "1"
4846 "textAlignment" "north-west"
4947 "font" "ChalkboardText"
5048 }
51N/A 
52N/A "classModel"
53N/A {
54N/A "ControlName" "CModelPanel"
55N/A "fieldName" "classModel"
56N/A "xpos" "0"
57N/A "ypos" "0"
58N/A "zpos" "6"
59N/A "wide" "480"
60N/A "tall" "480"
61N/A "autoResize" "0"
62N/A "pinCorner" "0"
63N/A "visible" "1"
64N/A "enabled" "1"
65N/A "fov" "25"
66N/A 
67N/A "model"
68N/A {
69N/A "modelname" "models/player/scout.mdl"
70N/A "modelname_hwm" "models/player/hwm/scout.mdl"
71N/A "skin" "0"
72N/A "angles_x" "0"
73N/A "angles_y" "180"
74N/A "angles_z" "0"
75N/A "origin_x" "320"
76N/A "origin_y" "10"
77N/A "origin_z" "-49"
78N/A "spotlight" "1"
79N/A "vcd" "scenes/Player/Scout/low/class_select.vcd"
80N/A 
81N/A "animation"
82N/A {
83N/A "sequence" "SelectionMenu_StartPose"
84N/A }
85N/A 
86N/A "attached_model"
87N/A {
88N/A "modelname" "models/weapons/w_models/w_scattergun.mdl"
89N/A "skin" "0"
90N/A }
91N/A }
92N/A }
9349}