Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/demoman/low/taunt highfivesuccess.vcd

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N/A1// Choreo version 1
N/A2actor "demo"
N/A3{
N/A4 channel "body"
N/A5 {
N/A6 event sequence "taunt_highFiveSuccess"
N/A7 {
N/A8 time 0.000000 4.166667
N/A9 param "taunt_highFiveSuccess"
N/A10 fixedlength
N/A11 }
N/A12 event expression "drunkHappy"
N/A13 {
N/A14 time -0.002315 2.829504
N/A15 param "player\demo\emotion\emotion"
N/A16 param2 "evilHappy"
N/A17 event_ramp
N/A18 {
N/A19 0.0000 0.0000 "curve_easein_to_curve_easeout"
N/A20 0.2000 0.1335
N/A21 0.5040 0.8908 "curve_easein_to_curve_easein"
N/A22 2.5807 0.8908 "curve_easein_to_curve_easeout"
N/A23 2.8091 0.0000 "curve_easein_to_curve_easein"
N/A24 }
N/A25 }
N/A26 event expression "openJaw"
N/A27 {
N/A28 time 1.879295 2.558540
N/A29 param "player\demo\emotion\emotion"
N/A30 param2 "openJaw"
N/A31 event_ramp
N/A32 {
N/A33 0.0000 0.0000 "curve_easein_to_curve_easeout"
N/A34 0.1420 0.5097 "curve_easein_to_curve_easeout"
N/A35 0.2960 0.2282
N/A36 0.4640 0.1214 "curve_easein_to_curve_easein"
N/A37 0.5340 0.1141 "curve_easein_to_curve_easeout"
N/A38 0.6740 0.0000 "curve_easein_to_curve_easeout"
N/A39 }
N/A40 }
N/A41 event expression "happy"
N/A42 {
N/A43 time 2.655092 4.134259
N/A44 param "player\demo\emotion\emotion"
N/A45 param2 "happy"
N/A46 event_ramp
N/A47 {
N/A48 0.0000 0.0000 "curve_easein_to_curve_easeout"
N/A49 0.1220 1.0000 "curve_easein_to_curve_easein"
N/A50 1.4129 1.0000 "curve_easein_to_curve_easeout"
N/A51 }
N/A52 }
N/A53 event speak "Demoman.LaughShort05"
N/A54 {
N/A55 time 0.057870 1.320455
N/A56 param "Demoman.LaughShort05"
N/A57 fixedlength
N/A58 cctype "cc_master"
N/A59 cctoken ""
N/A60 }
N/A61 }
N/A62}
N/A63 
N/A64scalesettings
N/A65{
N/A66 "CChoreoView" "288"
N/A67 "RampTool" "100"
N/A68 "ExpressionTool" "74"
N/A69 "GestureTool" "100"
N/A70 "SceneRampTool" "100"
N/A71}
N/A72fps 60
N/A73snap off
N/A74ignorePhonemes off