Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/heavy/high/taunt hifivestart.vcd

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N/A1// Choreo version 1
N/A2event loop "idle"
N/A3{
N/A4 time 2.535000 -1.000000
N/A5 param "1.000000"
N/A6 loopcount "-1"
N/A7}
N/A8actor "Heavy"
N/A9{
N/A10 channel "body"
N/A11 {
N/A12 event sequence "taunt_highFiveStart"
N/A13 {
N/A14 time 0.000000 2.866667
N/A15 param "taunt_highFiveStart"
N/A16 fixedlength
N/A17 }
N/A18 }
N/A19 channel "audio"
N/A20 {
N/A21 event expression "happysmall02"
N/A22 {
N/A23 time 0.658436 2.726338
N/A24 param "player\heavy\emotion\emotion"
N/A25 param2 "happysmall02"
N/A26 event_ramp
N/A27 {
N/A28 0.1480 0.6045 "curve_easein_to_curve_easein"
N/A29 1.9465 0.6007 "curve_linear_interp_to_curve_linear_interp"
N/A30 }
N/A31 }
N/A32 event speak "Heavy.Go02"
N/A33 {
N/A34 time 0.000000 0.650159
N/A35 param "Heavy.Go02"
N/A36 fixedlength
N/A37 cctype "cc_master"
N/A38 cctoken ""
N/A39 }
N/A40 event expression "actionfire01"
N/A41 {
N/A42 time 0.004115 0.814815
N/A43 param "player\heavy\emotion\emotion"
N/A44 param2 "actionfire01"
N/A45 event_ramp
N/A46 {
N/A47 0.0000 0.7388 "curve_easein_to_curve_easein"
N/A48 0.5921 0.7537 "curve_easeout_to_curve_easeout"
N/A49 }
N/A50 }
N/A51 }
N/A52 faceposermodel "D:\dev\staging\game\tf\models\player\heavy.mdl"
N/A53}
N/A54 
N/A55scalesettings
N/A56{
N/A57 "CChoreoView" "324"
N/A58 "RampTool" "100"
N/A59 "ExpressionTool" "74"
N/A60 "GestureTool" "100"
N/A61 "SceneRampTool" "100"
N/A62}
N/A63fps 60
N/A64snap off
N/A65ignorePhonemes off