Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/heavy/high/taunt replay.vcd

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N/A1// Choreo version 1
N/A2event stoppoint "end"
N/A3{
N/A4 time 2.828768 -1.000000
N/A5 param "noaction"
N/A6}
N/A7actor "Heavy"
N/A8{
N/A9 channel "Animation"
N/A10 {
N/A11 event sequence "heavy_taunt_replay"
N/A12 {
N/A13 time 0.000000 2.833333
N/A14 param "heavy_taunt_replay"
N/A15 fixedlength
N/A16 }
N/A17 }
N/A18 channel "audio"
N/A19 {
N/A20 event expression "happysmall02"
N/A21 {
N/A22 time 0.004566 0.776256
N/A23 param "player\heavy\emotion\emotion"
N/A24 param2 "happysmall02"
N/A25 event_ramp
N/A26 {
N/A27 0.2933 0.8578 "curve_easein_to_curve_easein"
N/A28 0.6385 0.8858 "curve_easeout_to_curve_easeout"
N/A29 }
N/A30 }
N/A31 event expression "happybig02"
N/A32 {
N/A33 time 0.618721 2.819635
N/A34 param "player\heavy\emotion\emotion"
N/A35 param2 "happybig02"
N/A36 event_ramp
N/A37 {
N/A38 0.1433 0.9790
N/A39 1.6564 0.9930
N/A40 1.9233 0.0793 "curve_kochanek_early_to_curve_kochanek_early"
N/A41 }
N/A42 }
N/A43 }
N/A44 faceposermodel "D:\dev\staging\game\tf\models\player\heavy.mdl"
N/A45}
N/A46 
N/A47scalesettings
N/A48{
N/A49 "CChoreoView" "292"
N/A50 "RampTool" "60"
N/A51 "SceneRampTool" "100"
N/A52 "ExpressionTool" "100"
N/A53 "GestureTool" "100"
N/A54}
N/A55fps 60
N/A56snap off
N/A57ignorePhonemes off