Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/heavy/low/taunt highfiveSuccess.vcd

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N/A1// Choreo version 1
N/A2actor "heavy"
N/A3{
N/A4 channel "body"
N/A5 {
N/A6 event sequence "taunt_highfiveSuccess"
N/A7 {
N/A8 time 0.000000 4.000000
N/A9 param "taunt_highfiveSuccess"
N/A10 fixedlength
N/A11 }
N/A12 event expression "idleface"
N/A13 {
N/A14 time 0.013333 0.179710
N/A15 param "player\heavy\emotion\emotion"
N/A16 param2 "idleface"
N/A17 event_ramp
N/A18 {
N/A19 0.0000 0.9370 "curve_easein_to_curve_easein"
N/A20 0.0842 0.9003 "curve_easeout_to_curve_easeout"
N/A21 }
N/A22 }
N/A23 event expression "happy1"
N/A24 {
N/A25 time 0.108696 2.108696
N/A26 param "player\heavy\emotion\emotion"
N/A27 param2 "happy1"
N/A28 event_ramp
N/A29 {
N/A30 0.0000 0.0079
N/A31 0.2420 0.9974 "curve_easein_to_curve_easein"
N/A32 1.7689 0.9895 "curve_easeout_to_curve_easeout"
N/A33 }
N/A34 }
N/A35 event expression "happybig"
N/A36 {
N/A37 time 1.884058 3.775362
N/A38 param "player\heavy\emotion\emotion"
N/A39 param2 "happybig"
N/A40 event_ramp
N/A41 {
N/A42 0.2100 0.5298
N/A43 1.7180 0.5595
N/A44 }
N/A45 }
N/A46 }
N/A47}
N/A48 
N/A49scalesettings
N/A50{
N/A51 "GestureTool" "100"
N/A52 "ExpressionTool" "100"
N/A53 "RampTool" "100"
N/A54 "SceneRampTool" "100"
N/A55 "CChoreoView" "92"
N/A56}
N/A57fps 60
N/A58snap off
N/A59ignorePhonemes off