Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/medic/low/taunt hifivestart.vcd

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N/A1// Choreo version 1
N/A2event loop "idle"
N/A3{
N/A4 time 2.535000 -1.000000
N/A5 param "1.000000"
N/A6 loopcount "-1"
N/A7}
N/A8actor "Medic"
N/A9{
N/A10 channel "body"
N/A11 {
N/A12 event sequence "taunt_highFiveStart"
N/A13 {
N/A14 time 0.002347 2.869014
N/A15 param "taunt_highFiveStart"
N/A16 fixedlength
N/A17 }
N/A18 }
N/A19 channel "audio"
N/A20 {
N/A21 event speak "Medic.Yes02"
N/A22 {
N/A23 time 0.164609 0.759620
N/A24 param "Medic.Yes02"
N/A25 fixedlength
N/A26 cctype "cc_master"
N/A27 cctoken ""
N/A28 }
N/A29 event expression "evilHappy"
N/A30 {
N/A31 time 0.014403 1.014403
N/A32 param "player\medic\emotion\emotion"
N/A33 param2 "evilHappy"
N/A34 event_ramp
N/A35 {
N/A36 0.0160 0.1940
N/A37 0.8760 0.1604
N/A38 }
N/A39 }
N/A40 event expression "happyFull"
N/A41 {
N/A42 time 0.543210 2.742798
N/A43 param "player\medic\emotion\emotion"
N/A44 param2 "happyFull"
N/A45 event_ramp
N/A46 {
N/A47 0.1520 0.8134 "curve_easein_to_curve_easein"
N/A48 0.5020 0.8172
N/A49 1.2697 0.8955
N/A50 1.7937 0.8284
N/A51 2.1237 0.8172 "curve_linear_interp_to_curve_linear_interp"
N/A52 }
N/A53 }
N/A54 }
N/A55 faceposermodel "D:\dev\staging\game\tf\models\player\medic.mdl"
N/A56}
N/A57 
N/A58scalesettings
N/A59{
N/A60 "CChoreoView" "324"
N/A61 "RampTool" "100"
N/A62 "ExpressionTool" "74"
N/A63 "GestureTool" "100"
N/A64 "SceneRampTool" "100"
N/A65}
N/A66fps 60
N/A67snap off
N/A68ignorePhonemes off