Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/scout/high/class select.vcd

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11// Choreo version 1
2N/Aevent loop "loop"
N/A2event loop "end_cycle"
33{
4N/A time 5.000000 -1.000000
5N/A param "4.000000"
N/A4 time 5.230000 -1.000000
N/A5 param "2.660000"
66 loopcount "-1"
77}
8N/Aactor "scout"
N/A8actor "soldier"
99{
10N/A channel "sequence"
N/A10 channel "body"
1111 {
12N/A event sequence "intro"
N/A12 event sequence "selectionMenu_Anim01"
1313 {
14N/A time -0.764706 -0.764706
15N/A param "selectionMenu_StartPose"
16N/A fixedlength
17N/A }
18N/A event sequence "anim"
19N/A {
20N/A time 0.000000 2.966667
N/A14 time 0.000000 2.633333
2115 param "selectionMenu_Anim01"
2216 fixedlength
2317 }
24N/A event sequence "idle"
25N/A {
26N/A time -0.754902 -0.254902
27N/A param "selectionMenu_Idle"
28N/A }
2918 event sequence "selectionMenu_Idle"
3019 {
31N/A time 3.060606 5.929293
N/A20 time 2.637564 5.226667
3221 param "selectionMenu_Idle"
3322 }
3423 }
35N/A channel "facial"
N/A24 channel "sequence"
3625 {
37N/A event expression "mad"
N/A26 event sequence "selectionMenu_Idle"
3827 {
39N/A time 0.004386 3.557549
40N/A param "player\scout\emotion\emotion"
41N/A param2 "mad"
42N/A event_ramp
43N/A {
44N/A 0.3118 0.2000
45N/A 0.6529 0.2771 "curve_easein_to_curve_easeout"
46N/A 0.9882 0.0000 "curve_easein_to_curve_easeout"
47N/A 1.8765 0.0000 "curve_easein_to_curve_easeout"
48N/A 2.5059 0.4457 "curve_easein_to_curve_easeout"
49N/A 3.5532 0.4429 "curve_easein_to_curve_easeout"
50N/A }
N/A28 time 426.000000 429.066681
N/A29 param "selectionMenu_Idle"
5130 }
52N/A event expression "painBigUpper"
N/A31 event expression "specialAction01Upper"
5332 {
54N/A time 0.934211 1.934211
N/A33 time 1.135058 2.646552
5534 param "player\scout\emotion\emotion"
56N/A param2 "painBigUpper"
N/A35 param2 "specialAction01Upper"
5736 event_ramp
5837 {
59N/A 0.1118 0.1429
60N/A 0.1882 0.4057 "curve_easein_to_curve_easeout"
61N/A 0.7941 0.4086 "curve_easein_to_curve_easeout"
N/A38 0.2750 0.6866 "curve_easein_to_curve_easeout"
N/A39 0.8621 0.6119 "curve_easeout_to_curve_easeout"
N/A40 0.9583 0.3358 "curve_easein_to_curve_easein"
N/A41 1.4948 0.3060 "curve_easeout_to_curve_easeout"
6242 }
6343 }
N/A44 }
N/A45 channel "facial"
N/A46 {
6447 event expression "mad"
6548 {
66N/A time 3.557600 6.178762
67N/A param "player\scout\emotion\emotion"
N/A49 time 2.473962 5.233916
N/A50 param "player\soldier\emotion\emotion"
6851 param2 "mad"
6952 event_ramp
7053 {
71N/A 0.0000 0.4457 "curve_easein_to_curve_easeout"
72N/A 2.4552 0.4429 "curve_easein_to_curve_easeout"
N/A54 0.1696 0.5341 "curve_linear_interp_to_curve_linear_interp"
N/A55 2.7600 0.5373 "curve_linear_interp_to_curve_linear_interp"
7356 }
7457 }
N/A58 event expression "defaultFace"
N/A59 {
N/A60 time 0.000000 2.563219
N/A61 param "player\scout\emotion\emotion"
N/A62 param2 "defaultFace"
N/A63 }
7564 }
7665}
7766 
7867scalesettings
7968{
80N/A "CChoreoView" "132"
81N/A "RampTool" "34"
N/A69 "CChoreoView" "336"
N/A70 "RampTool" "62"
8271 "ExpressionTool" "74"
8372 "GestureTool" "100"
8473 "SceneRampTool" "100"