Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/soldier/low/taunt highfiveSuccessFull.vcd

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N/A1// Choreo version 1
N/A2actor "soldier"
N/A3{
N/A4 channel "body"
N/A5 {
N/A6 event sequence "taunt_highFiveSuccessFull"
N/A7 {
N/A8 time 0.000000 4.166667
N/A9 param "taunt_highFiveSuccessFull"
N/A10 fixedlength
N/A11 }
N/A12 event expression "specialAction01"
N/A13 {
N/A14 time 0.000000 2.482456
N/A15 param "player\soldier\emotion\emotion"
N/A16 param2 "specialAction01"
N/A17 event_ramp
N/A18 {
N/A19 0.0000 0.0000 "curve_easein_to_curve_easeout"
N/A20 0.1960 1.0000 "curve_easein_to_curve_easein"
N/A21 2.2980 1.0000 "curve_easein_to_curve_easeout"
N/A22 2.4805 0.0000 "curve_easein_to_curve_easeout"
N/A23 }
N/A24 }
N/A25 event expression "ah"
N/A26 {
N/A27 time 1.751462 2.233918
N/A28 param "player\soldier\phonemes\phonemes"
N/A29 param2 "ah"
N/A30 event_ramp
N/A31 {
N/A32 0.2256 0.8252
N/A33 }
N/A34 }
N/A35 event speak "Soldier.KaBoomAlts03"
N/A36 {
N/A37 time 2.695907 3.961757
N/A38 param "Soldier.KaBoomAlts03"
N/A39 fixedlength
N/A40 cctype "cc_master"
N/A41 cctoken ""
N/A42 }
N/A43 event speak "Soldier.PositiveVocalization01"
N/A44 {
N/A45 time 0.584796 1.728379
N/A46 param "Soldier.PositiveVocalization01"
N/A47 fixedlength
N/A48 cctype "cc_master"
N/A49 cctoken ""
N/A50 }
N/A51 }
N/A52}
N/A53 
N/A54scalesettings
N/A55{
N/A56 "SceneRampTool" "100"
N/A57 "GestureTool" "100"
N/A58 "ExpressionTool" "74"
N/A59 "RampTool" "180"
N/A60 "CChoreoView" "228"
N/A61}
N/A62fps 60
N/A63snap off
N/A64ignorePhonemes off