Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scripts/talker/Heavy.txt

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264264}
265265Rule CartMovingBackwardsDefenseHeavy
266266{
267N/A criteria ConceptCartMovingBackward IsOnDefense IsHeavy HeavyNotSaidCartMovingBackwardD
N/A267 criteria ConceptCartMovingBackward IsOnDefense IsHeavy HeavyNotSaidCartMovingBackwardD IsNotDisguised 75PercentChance
268268 ApplyContext "SaidCartMovingBackwardD:1:20"
269269 Response CartMovingBackwardsDefenseHeavy
270270}
281281}
282282Rule CartMovingBackwardsOffenseHeavy
283283{
284N/A criteria ConceptCartMovingBackward IsOnOffense IsHeavy HeavyNotSaidCartMovingBackwardO
N/A284 criteria ConceptCartMovingBackward IsOnOffense IsHeavy HeavyNotSaidCartMovingBackwardO IsNotDisguised 75PercentChance
285285 ApplyContext "SaidCartMovingBackwardO:1:20"
286286 Response CartMovingBackwardsOffenseHeavy
287287}
298298}
299299Rule CartMovingForwardDefenseHeavy
300300{
301N/A criteria ConceptCartMovingForward IsOnDefense IsHeavy HeavyNotSaidCartMovingForwardD
N/A301 criteria ConceptCartMovingForward IsOnDefense IsHeavy HeavyNotSaidCartMovingForwardD IsNotDisguised 75PercentChance
302302 ApplyContext "SaidCartMovingForwardD:1:20"
303303 Response CartMovingForwardDefenseHeavy
304304}
335335}
336336Rule CartMovingForwardOffenseHeavy
337337{
338N/A criteria ConceptCartMovingForward IsOnOffense IsHeavy HeavyNotSaidCartMovingForwardO
N/A338 criteria ConceptCartMovingForward IsOnOffense IsHeavy HeavyNotSaidCartMovingForwardO IsNotDisguised 75PercentChance
339339 ApplyContext "SaidCartMovingForwardO:1:20"
340340 Response CartMovingForwardOffenseHeavy
341341}
349349}
350350Rule CartMovingStoppedDefenseHeavy
351351{
352N/A criteria ConceptCartMovingStopped IsOnDefense IsHeavy HeavyNotSaidCartMovingStoppedD
N/A352 criteria ConceptCartMovingStopped IsOnDefense IsHeavy HeavyNotSaidCartMovingStoppedD IsNotDisguised 75PercentChance
353353 ApplyContext "SaidCartMovingStoppedD:1:20"
354354 Response CartMovingStoppedDefenseHeavy
355355}
363363}
364364Rule CartMovingStoppedOffenseHeavy
365365{
366N/A criteria ConceptCartMovingStopped IsOnOffense IsHeavy HeavyNotSaidCartMovingStoppedO
N/A366 criteria ConceptCartMovingStopped IsOnOffense IsHeavy HeavyNotSaidCartMovingStoppedO IsNotDisguised 75PercentChance
367367 ApplyContext "SaidCartMovingStoppedO:1:20"
368368 Response CartMovingStoppedOffenseHeavy
369369}
454454{
455455 criteria ConceptKilledPlayer IsVictimMedic IsHeavy IsBeingHealed 50PercentChance KilledPlayerDelay HeavyNotMedicSpeech
456456 ApplyContext "HeavyMedicSpeech:1:20"
N/A457 ApplyContext "IsDominating:1:5" // Added the IsDominating context so this isn't interrupted. Heavy is going to be under fire a lot in this kind of situation.
457458 Response KilledMedicHeavy
458459}
459460 
523524}
524525Rule KilledPlayerShinyHeavy
525526{
526N/A criterion ConceptKilledPlayer KilledPlayerDelay 20PercentChance IsManyRecentKills IsWeaponPrimary WeaponIsNotVanillaPrimary HeavyNotKillSpeech IsHeavy
527N/A ApplyContext "HeavyKillSpeech:1:30"
N/A527 criterion ConceptKilledPlayer KilledPlayerDelay 20PercentChance IsManyRecentKills IsWeaponPrimary WeaponIsNotVanillaPrimary HeavyNotKillSpeech IsHeavy WeaponIsNotTaggedMinigun
N/A528 ApplyContext "HeavyKillSpeech:1:90"
528529 Response KilledPlayerShinyHeavy
529530}
530531 
548549}
549550Rule HeavySwingFistsStart
550551{
551N/A criteria ConceptFireWeapon IsWeaponMelee 50PercentChance IsHeavy IsNotDaring HeavyNotKillSpeechMelee IsNotDominating IsNotHeavyFistsSwung
N/A552 criteria ConceptFireWeapon IsWeaponMelee 50PercentChance IsHeavy IsNotDaring HeavyNotKillSpeechMelee IsNotDominating IsNotHeavyFistsSwung WeaponIsNotSaxxy
552553 ApplyContext "HeavyFistsSwung:1:10"
553554 Response HeavySwingFistsStart
554555}
557558{
558559 scene "scenes/player/heavy/low/2272.vcd"
559560 scene "scenes/player/heavy/low/2273.vcd"
N/A561 scene "scenes/player/heavy/low/2274.vcd"
560562 scene "scenes/player/heavy/low/1978.vcd"
561563 scene "scenes/player/heavy/low/1979.vcd"
562564}
598600}
599601Rule MedicFollowHeavy
600602{
601N/A criteria ConceptPlayerMedic IsOnMedic IsHeavy IsNotCrossHairEnemy
N/A603 criteria ConceptPlayerMedic IsOnMedic IsHeavy IsNotCrossHairEnemy NotLowHealth HeavyIsNotStillonFire
602604 ApplyContext "HeavyKillSpeech:1:10"
603605 Response MedicFollowHeavy
604606}
605607 
N/A608Response HeavyJarateHit
N/A609{
N/A610 scene "scenes/Player/Heavy/low/1267.vcd"
N/A611 scene "scenes/Player/Heavy/low/201.vcd"
N/A612 scene "scenes/Player/Heavy/low/259.vcd"
N/A613}
N/A614Rule HeavyJarateHit
N/A615{
N/A616 criteria ConceptJarateHit IsHeavy 50PercentChance
N/A617 Response HeavyJarateHit
N/A618}
N/A619 
606620Response PlayerKilledCapperHeavy
607621{
608622 scene "scenes/Player/Heavy/low/1265.vcd"
713727}
714728Rule PlayerKilledSentryHeavy
715729{
716N/A criteria ConceptKilledObject IsHeavy IsSentryGun 50PercentChance HeavyNotKillSpeechObject
N/A730 criteria ConceptKilledObject IsHeavy IsSentryGun 10PercentChance HeavyNotKillSpeechObject
717731 ApplyContext "HeavyKillSpeechObject:1:30"
718732 Response PlayerKilledSentryHeavy
719733}
724738}
725739Rule PlayerKilledDispenserHeavy
726740{
727N/A criteria ConceptKilledObject IsHeavy IsDispenser 50PercentChance HeavyNotKillSpeechObject
N/A741 criteria ConceptKilledObject IsHeavy IsDispenser 10PercentChance HeavyNotKillSpeechObject
728742 ApplyContext "HeavyKillSpeechObject:1:30"
729743 Response PlayerKilledDispenserHeavy
730744}
10001014 Response PlayerNoHeavy
10011015}
10021016 
1003N/A// Added beta russian thanks
10041017Response PlayerThanksHeavy
10051018{
10061019 scene "scenes/Player/Heavy/low/342.vcd"
10071020 scene "scenes/Player/Heavy/low/343.vcd"
10081021 scene "scenes/Player/Heavy/low/1278.vcd"
1009N/A scene "scenes/Player/Heavy/low/Thanks04.vcd"
10101022}
10111023Rule PlayerThanksHeavy
10121024{
11791191}
11801192Rule PlayerShinyCryHeavy
11811193{
1182N/A criteria ConceptPlayerBattleCry 30PercentChance IsWeaponPrimary IsHeavy WeaponIsNotVanillaPrimary
N/A1194 criteria ConceptPlayerBattleCry 30PercentChance IsWeaponPrimary IsHeavy WeaponIsNotVanillaPrimary WeaponIsNotTaggedMinigun
11831195 Response PlayerShinyCryHeavy
11841196}
11851197 
11861198Rule PlayerShinyWindupHeavy
11871199{
1188N/A criteria ConceptWindMinigun IsWeaponPrimary IsHeavy WeaponIsNotVanillaPrimary 10PercentChance HeavyNotShinySpeech HeavyNotKillSpeech
1189N/A ApplyContext "HeavyShinySpeech:1:30"
N/A1200 criteria ConceptWindMinigun IsWeaponPrimary IsHeavy WeaponIsNotVanillaPrimary WeaponIsNotTaggedMinigun WeaponIsNotTomislav 5PercentChance HeavyNotShinySpeech HeavyNotKillSpeech
N/A1201 ApplyContext "HeavyShinySpeech:1:300"
11901202 Response PlayerShinyCryHeavy
11911203}