Template:PatchDiff/October 13, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/paper hat/paper hat.vmt
N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/all_class/paper_hat/paper_hat_color"
N/A4
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9
N/A10 "$yellow" "0"
N/A11 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A12 "$rimlight" "1"
N/A13 "$rimlightexponent" "1"
N/A14 "$rimlightboost" ".2"
N/A15
N/A16 "$cloakPassEnabled" "1"
N/A17
N/A18 "Proxies"
N/A19 {
N/A20 "weapon_invis"
N/A21 {
N/A22 }
N/A23
N/A24 "AnimatedTexture"
N/A25 {
N/A26 "animatedtexturevar" "$detail"
N/A27 "animatedtextureframenumvar" "$detailframe"
N/A28 "animatedtextureframerate" 30
N/A29 }
N/A30
N/A31 "BurnLevel"
N/A32 {
N/A33 "resultVar" "$detailblendfactor"
N/A34 }
N/A35
N/A36 "YellowLevel"
N/A37 {
N/A38 "resultVar" "$yellow"
N/A39 }
N/A40
N/A41 "Equals"
N/A42 {
N/A43 "srcVar1" "$yellow"
N/A44 "resultVar" "$color2"
N/A45 }
N/A46 }
N/A47}