Template:PatchDiff/October 13, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/demo/pegleg.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\demo\pegleg"
N/A4 
N/A5 "$basemapalphaphongmask" 1
N/A6 
N/A7 "$phong" "1"
N/A8 "$phongexponent" "8"
N/A9 "$phongboost" "2"
N/A10 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A11 "$phongfresnelranges" "[.25 1 4]"
N/A12 
N/A13 // Rim lighting parameters
N/A14 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A15 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A16 "$rimlightboost" "2"
N/A17 
N/A18 "$glowcolor" "1"
N/A19 "$cloakPassEnabled" "1"
N/A20 
N/A21 "Proxies"
N/A22 {
N/A23 "weapon_invis"
N/A24 {
N/A25 }
N/A26 "ModelGlowColor"
N/A27 {
N/A28 "resultVar" "$glowcolor"
N/A29 }
N/A30 "Equals"
N/A31 {
N/A32 "srcVar1" "$glowcolor"
N/A33 "resultVar" "$selfillumtint"
N/A34 }
N/A35 "Equals"
N/A36 {
N/A37 "srcVar1" "$glowcolor"
N/A38 "resultVar" "$color2"
N/A39 }
N/A40 
N/A41 }
N/A42}