Template:PatchDiff/October 13, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/fwk heavy lumber.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\heavy\fwk_heavy_lumber"
N/A4 
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$yellow" "0"
N/A11 "$one" "1"
N/A12 
N/A13 "$phong" "1"
N/A14 "$phongexponent" "20"
N/A15 "$phongboost" ".05"
N/A16 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A17 "$phongfresnelranges" "[.3 1 8]"
N/A18 "$halflambert" "0"
N/A19 
N/A20 "$blendtintbybasealpha" "1"
N/A21 "$blendtintcoloroverbase" "1"
N/A22 
N/A23 "$colortint_base" "{194 45 48}"
N/A24 "$colortint_tmp" "[0 0 0]"
N/A25 
N/A26 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A27 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A28 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A29 
N/A30 // Cloaking
N/A31 "$cloakPassEnabled" "1"
N/A32 
N/A33 "360?$color2" "[ 0.7 0.7 0.7 ]"
N/A34 
N/A35 "Proxies"
N/A36 {
N/A37 "weapon_invis"
N/A38 {
N/A39 }
N/A40 "AnimatedTexture"
N/A41 {
N/A42 "animatedtexturevar" "$detail"
N/A43 "animatedtextureframenumvar" "$detailframe"
N/A44 "animatedtextureframerate" 30
N/A45 }
N/A46 "BurnLevel"
N/A47 {
N/A48 "resultVar" "$detailblendfactor"
N/A49 }
N/A50 "YellowLevel"
N/A51 {
N/A52 "resultVar" "$yellow"
N/A53 }
N/A54 "Equals"
N/A55 {
N/A56 "srcVar1" "$yellow"
N/A57 "resultVar" "$color2"
N/A58 }
N/A59 "ItemTintColor"
N/A60 {
N/A61 "resultVar" "$colortint_tmp"
N/A62 }
N/A63 "SelectFirstIfNonZero"
N/A64 {
N/A65 "srcVar1" "$colortint_tmp"
N/A66 "srcVar2" "$colortint_base"
N/A67 "resultVar" "$color2"
N/A68 }
N/A69 
N/A70 }
N/A71}