Template:PatchDiff/October 13, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/scout/fwk scout hotdog blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/scout/fwk_scout_hotdog_blue"
N/A4 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A5 "$detailscale" "5"
N/A6 "$detailblendfactor" .01
N/A7 "$detailblendmode" 6
N/A8 "$yellow" "0"
N/A9 
N/A10 "$phong" "1"
N/A11 "$phongexponent" "0.7"
N/A12 "$phongboost" "1.60"
N/A13 "$phongfresnelranges" "[.25 .5 1]"
N/A14 "$basemapalphaphongmask" "1"
N/A15 
N/A16// "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A17 "$lightwarptexture" "models\player\pyro\pyro_lightwarp"
N/A18 
N/A19 ">=DX90"
N/A20 {
N/A21 "$envmap" "env_cubemap"
N/A22 "$envmaptint" "[.5 .2 .2]"
N/A23 }
N/A24 
N/A25 // Rim lighting parameters
N/A26 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A27 "$rimlightexponent" "20" // Exponent for phong component of rim lighting
N/A28 "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A29 
N/A30 // Cloaking
N/A31 "$cloakPassEnabled" "1"
N/A32 "Proxies"
N/A33 {
N/A34 "weapon_invis"
N/A35 {
N/A36 }
N/A37 "AnimatedTexture"
N/A38 {
N/A39 "animatedtexturevar" "$detail"
N/A40 "animatedtextureframenumvar" "$detailframe"
N/A41 "animatedtextureframerate" 30
N/A42 }
N/A43 "BurnLevel"
N/A44 {
N/A45 "resultVar" "$detailblendfactor"
N/A46 }
N/A47 "YellowLevel"
N/A48 {
N/A49 "resultVar" "$yellow"
N/A50 }
N/A51 "Equals"
N/A52 {
N/A53 "srcVar1" "$yellow"
N/A54 "resultVar" "$color2"
N/A55 }
N/A56 
N/A57 }
N/A58}