Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta content.gcf/tf beta/scripts/population/mvm coaltown intermediate2.pop

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N/A1#base robot_giant.pop
N/A2#base robot_standard.pop
N/A3 
N/A4WaveSchedule
N/A5{
N/A6 
N/A7 StartingCurrency 400
N/A8 RespawnWaveTime 7
N/A9 CanBotsAttackWhileInSpawnRoom no
N/A10 Advanced 1
N/A11 
N/A12 Mission // sentry buster
N/A13 {
N/A14 Objective DestroySentries
N/A15 
N/A16 InitialCooldown 5
N/A17 Where spawnbot
N/A18 BeginAtWave 1
N/A19 RunForThisManyWaves 9
N/A20 
N/A21 CooldownTime 20
N/A22 
N/A23 TFBot
N/A24 {
N/A25 Template T_TFBot_SentryBuster
N/A26 }
N/A27 }
N/A28 Mission // Sniper - wave 3
N/A29 {
N/A30 Objective Sniper
N/A31 
N/A32 InitialCooldown 20
N/A33 Where spawnbot_mission_sniper
N/A34 BeginAtWave 3
N/A35 RunForThisManyWaves 1
N/A36 CooldownTime 25
N/A37 DesiredCount 2
N/A38 
N/A39 TFBot
N/A40 {
N/A41 Class Sniper
N/A42 Skill easy
N/A43 Name Sniper
N/A44 MaxVisionRange 3000
N/A45 }
N/A46 }
N/A47 Mission // Sniper - wave 5
N/A48 {
N/A49 Objective Sniper
N/A50 
N/A51 InitialCooldown 60
N/A52 Where spawnbot_mission_sniper
N/A53 BeginAtWave 5
N/A54 RunForThisManyWaves 1
N/A55 CooldownTime 55
N/A56 DesiredCount 1
N/A57 
N/A58 TFBot
N/A59 {
N/A60 Class Sniper
N/A61 Skill easy
N/A62 Name Sniper
N/A63 MaxVisionRange 3000
N/A64 }
N/A65 }
N/A66 Mission // Sniper - wave 7
N/A67 {
N/A68 Objective Sniper
N/A69 
N/A70 InitialCooldown 60
N/A71 Where spawnbot_mission_sniper
N/A72 BeginAtWave 7
N/A73 RunForThisManyWaves 1
N/A74 CooldownTime 50
N/A75 DesiredCount 2
N/A76 
N/A77 TFBot
N/A78 {
N/A79 Class Sniper
N/A80 Skill easy
N/A81 Name Sniper
N/A82 MaxVisionRange 3000
N/A83 }
N/A84 }
N/A85 Mission // Spy - wave 2
N/A86 {
N/A87 Objective Spy
N/A88 
N/A89 InitialCooldown 35
N/A90 Where spawnbot_mission_spy
N/A91 BeginAtWave 2
N/A92 RunForThisManyWaves 1
N/A93 CooldownTime 25
N/A94 DesiredCount 2
N/A95 
N/A96 TFBot
N/A97 {
N/A98 Class Spy
N/A99 Skill easy
N/A100 Name Spy
N/A101 }
N/A102 }
N/A103 Mission // Spy - wave 4
N/A104 {
N/A105 Objective Spy
N/A106 
N/A107 InitialCooldown 30
N/A108 Where spawnbot_mission_spy
N/A109 BeginAtWave 4
N/A110 RunForThisManyWaves 1
N/A111 CooldownTime 25
N/A112 DesiredCount 2
N/A113 
N/A114 TFBot
N/A115 {
N/A116 Class Spy
N/A117 Skill easy
N/A118 Name Spy
N/A119 }
N/A120 }
N/A121 //WAVE 1 //Currency 650 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A122 Wave
N/A123 {
N/A124 StartWaveOutput
N/A125 {
N/A126 Target wave_start_relay
N/A127 Action Trigger
N/A128 }
N/A129 DoneOutput
N/A130 {
N/A131 Target wave_finished_relay
N/A132 Action trigger
N/A133 }
N/A134 
N/A135 Checkpoint Yes
N/A136 //spy mission 2 active
N/A137 WaveSpawn //Tank (21,000 hp) + spy rush (6 active)
N/A138 {
N/A139 TotalCount 1
N/A140 WaitBeforeStarting 0
N/A141 TotalCurrency 350
N/A142 
N/A143 FirstSpawnOutput
N/A144 
N/A145 {
N/A146 Target boss_spawn_relay
N/A147 Action Trigger
N/A148 }
N/A149 
N/A150 Tank
N/A151 {
N/A152 Health 21000
N/A153 Speed 75
N/A154 Name "tankboss"
N/A155 StartingPathTrackNode "boss_path_a1"
N/A156 
N/A157 OnKilledOutput
N/A158 {
N/A159 Target boss_dead_relay
N/A160 Action Trigger
N/A161 }
N/A162 
N/A163 OnBombDroppedOutput
N/A164 {
N/A165 Target boss_deploy_relay
N/A166 Action Trigger
N/A167 }
N/A168 }
N/A169 }
N/A170 WaveSpawn // 50 scouts
N/A171 {
N/A172 Name "wave01"
N/A173 Where spawnbot
N/A174 TotalCount 50
N/A175 MaxActive 14
N/A176 SpawnCount 4
N/A177 WaitBeforeStarting 32
N/A178 WaitBetweenSpawns 3
N/A179 TotalCurrency 200
N/A180 
N/A181 TFBot
N/A182 {
N/A183 Template T_TFBot_Scout_Melee
N/A184 }
N/A185 }
N/A186 WaveSpawn // 16 Pyro
N/A187 {
N/A188 Name "wave01"
N/A189 Where spawnbot
N/A190 TotalCount 16
N/A191 MaxActive 4
N/A192 SpawnCount 4
N/A193 WaitBeforeStarting 20
N/A194 WaitBetweenSpawns 5
N/A195 TotalCurrency 150
N/A196 
N/A197 TFBot
N/A198 {
N/A199 Class Pyro
N/A200 Skill Easy
N/A201 WeaponRestrictions PrimaryOnly
N/A202 }
N/A203 }
N/A204 }
N/A205 //WAVE 2 //Currency 650 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A206 Wave
N/A207 {
N/A208 StartWaveOutput
N/A209 {
N/A210 Target wave_start_relay
N/A211 Action Trigger
N/A212 }
N/A213 DoneOutput
N/A214 {
N/A215 Target wave_finished_relay
N/A216 Action trigger
N/A217 }
N/A218 
N/A219 Checkpoint Yes
N/A220 
N/A221 WaveSpawn // 6 heavy rush
N/A222 {
N/A223 Name "wave02"
N/A224 Where spawnbot
N/A225 TotalCount 4
N/A226 MaxActive 4
N/A227 SpawnCount 2
N/A228 WaitBeforeStarting 10
N/A229 WaitBetweenSpawns 0
N/A230 TotalCurrency 250
N/A231 
N/A232 TFBot
N/A233 {
N/A234 Template T_TFBot_Heavyweapons_Fist
N/A235 }
N/A236 }
N/A237 WaveSpawn // 24 heavy rush
N/A238 {
N/A239 Name "wave02_heavy_rush"
N/A240 Where spawnbot
N/A241 TotalCount 24
N/A242 MaxActive 12
N/A243 SpawnCount 4
N/A244 WaitBeforeStarting 28
N/A245 WaitBetweenSpawns 10
N/A246 TotalCurrency 200
N/A247 
N/A248 TFBot
N/A249 {
N/A250 Class Heavyweapons
N/A251 Skill Easy
N/A252 }
N/A253 }
N/A254 WaveSpawn // 32 scout push
N/A255 {
N/A256 Name "wave02"
N/A257 WaitForAllSpawned "wave01_heavy_rush"
N/A258 Where spawnbot
N/A259 TotalCount 32
N/A260 MaxActive 16
N/A261 SpawnCount 8
N/A262 WaitBeforeStarting 0
N/A263 WaitBetweenSpawns 6
N/A264 TotalCurrency 200
N/A265 
N/A266 TFBot
N/A267 {
N/A268 Template T_TFBot_Scout_Melee
N/A269 }
N/A270 }
N/A271 }
N/A272 //WAVE 3 //Currency 900 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A273 Wave
N/A274 {
N/A275 StartWaveOutput
N/A276 {
N/A277 Target wave_start_relay
N/A278 Action Trigger
N/A279 }
N/A280 DoneOutput
N/A281 {
N/A282 Target wave_finished_relay
N/A283 Action trigger
N/A284 }
N/A285 
N/A286 Checkpoint Yes
N/A287 //sniper mission
N/A288 WaveSpawn // 40 heavy + medic
N/A289 {
N/A290 Name "wave03_heavy_medic"
N/A291 Where spawnbot
N/A292 TotalCount 40
N/A293 MaxActive 10
N/A294 SpawnCount 2
N/A295 WaitBeforeStarting 0
N/A296 WaitBetweenSpawns 1
N/A297 TotalCurrency 200
N/A298 
N/A299 Squad
N/A300 {
N/A301 TFBot
N/A302 {
N/A303 Template T_TFBot_Heavyweapons_Heavyweight_Champ
N/A304 }
N/A305 TFBot
N/A306 {
N/A307 Template T_TFBot_Medic_BigHeal
N/A308 }
N/A309 }
N/A310 }
N/A311 WaveSpawn // Crit soldier squad + demomen
N/A312 {
N/A313 Name "wave03_pyro"
N/A314 Where spawnbot
N/A315 TotalCount 15
N/A316 MaxActive 5
N/A317 SpawnCount 5
N/A318 WaitBeforeStarting 0
N/A319 WaitBetweenSpawns 0
N/A320 TotalCurrency 300
N/A321 
N/A322 Squad
N/A323 {
N/A324 FormationSize 240
N/A325 TFBot
N/A326 {
N/A327 Template T_TFBot_Giant_Soldier_Crit
N/A328 }
N/A329 TFBot
N/A330 {
N/A331 Class Demoman
N/A332 Skill Easy
N/A333 }
N/A334 TFBot
N/A335 {
N/A336 Class Demoman
N/A337 Skill Easy
N/A338 }
N/A339 TFBot
N/A340 {
N/A341 Class Demoman
N/A342 Skill Easy
N/A343 }
N/A344 TFBot
N/A345 {
N/A346 Class Demoman
N/A347 Skill Easy
N/A348 }
N/A349 }
N/A350 }
N/A351 WaveSpawn // 32 soldiers, some flankers
N/A352 {
N/A353 Name "wave03_soldiers"
N/A354 WaitForAllSpawned "wave03_heavy_medic"
N/A355 Where spawnbot
N/A356 TotalCount 32
N/A357 MaxActive 16
N/A358 SpawnCount 2
N/A359 WaitBeforeStarting 0
N/A360 WaitBetweenSpawns 1
N/A361 TotalCurrency 400
N/A362 
N/A363 RandomChoice
N/A364 {
N/A365 TFBot
N/A366 {
N/A367 Class Soldier
N/A368 Skill easy
N/A369 }
N/A370 TFBot
N/A371 {
N/A372 Class Soldier
N/A373 Skill easy
N/A374 }
N/A375 TFBot
N/A376 {
N/A377 Class Soldier
N/A378 Skill Easy
N/A379 Tag nav_prefer_flank_left
N/A380 BehaviorModifiers push
N/A381 }
N/A382 TFBot
N/A383 {
N/A384 Class Soldier
N/A385 Skill Easy
N/A386 Tag nav_prefer_flank_right
N/A387 BehaviorModifiers push
N/A388 }
N/A389 }
N/A390 }
N/A391 }
N/A392 //WAVE 4 //Currency 500 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A393 Wave
N/A394 {
N/A395 StartWaveOutput
N/A396 {
N/A397 Target wave_start_relay
N/A398 Action Trigger
N/A399 }
N/A400 DoneOutput
N/A401 {
N/A402 Target wave_finished_relay
N/A403 Action trigger
N/A404 }
N/A405 
N/A406 Checkpoint Yes
N/A407 //sniper mission
N/A408 
N/A409 WaveSpawn // 16 pyros
N/A410 {
N/A411 Name "wave04_pyros"
N/A412 Where spawnbot
N/A413 TotalCount 16
N/A414 MaxActive 4
N/A415 SpawnCount 4
N/A416 WaitBeforeStarting 0
N/A417 WaitBetweenSpawns 1
N/A418 TotalCurrency 150
N/A419 
N/A420 RandomChoice
N/A421 {
N/A422 TFBot
N/A423 {
N/A424 Template T_TFBot_Pyro_Flaregun
N/A425 }
N/A426 TFBot
N/A427 {
N/A428 Template T_TFBot_Pyro
N/A429 }
N/A430 }
N/A431 }
N/A432 WaveSpawn // 32 champs
N/A433 {
N/A434 Name "wave04"
N/A435 Where spawnbot
N/A436 TotalCount 32
N/A437 MaxActive 8
N/A438 SpawnCount 1
N/A439 WaitBeforeStarting 0
N/A440 WaitBetweenSpawns 1
N/A441 TotalCurrency 150
N/A442 
N/A443 TFBot
N/A444 {
N/A445 Template T_TFBot_Pyro_Flaregun
N/A446 }
N/A447 }
N/A448 WaveSpawn // 32 demomen
N/A449 {
N/A450 Name "wave04_demo"
N/A451 WaitForAllSpawned "wave04_pyros"
N/A452 Where spawnbot
N/A453 TotalCount 32
N/A454 MaxActive 12
N/A455 SpawnCount 1
N/A456 WaitBeforeStarting 0
N/A457 WaitBetweenSpawns 1
N/A458 TotalCurrency 150
N/A459 
N/A460 TFBot
N/A461 {
N/A462 Class Demoman
N/A463 Skill Easy
N/A464 }
N/A465 }
N/A466 WaveSpawn // 3 Giant heavy squad + single fast medic
N/A467 {
N/A468 Name "wave04_heavygiant"
N/A469 WaitForAllSpawned "wave04_demo"
N/A470 Where spawnbot
N/A471 TotalCount 6
N/A472 MaxActive 6
N/A473 SpawnCount 2
N/A474 WaitBeforeStarting 0
N/A475 WaitBetweenSpawns 32
N/A476 TotalCurrency 200
N/A477 
N/A478 Squad
N/A479 {
N/A480 TFBot
N/A481 {
N/A482 Template T_TFBot_Giant_Heavyweapons
N/A483 }
N/A484 TFBot
N/A485 {
N/A486 Template T_TFBot_Medic_BigHeal
N/A487 }
N/A488 }
N/A489 }
N/A490 }
N/A491 //WAVE 5 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A492 Wave
N/A493 {
N/A494 StartWaveOutput
N/A495 {
N/A496 Target wave_start_relay
N/A497 Action Trigger
N/A498 }
N/A499 DoneOutput
N/A500 {
N/A501 Target wave_finished_relay
N/A502 Action trigger
N/A503 }
N/A504 
N/A505 Checkpoint Yes
N/A506 
N/A507 WaveSpawn //Tank (35,000 hp)
N/A508 {
N/A509 TotalCount 1
N/A510 WaitBeforeStarting 0
N/A511 TotalCurrency 200
N/A512 
N/A513 FirstSpawnOutput
N/A514 
N/A515 {
N/A516 Target boss_spawn_relay
N/A517 Action Trigger
N/A518 }
N/A519 
N/A520 Tank
N/A521 {
N/A522 Health 35000
N/A523 Speed 75
N/A524 Name "tankboss"
N/A525 StartingPathTrackNode "boss_path_a1"
N/A526 
N/A527 OnKilledOutput
N/A528 {
N/A529 Target boss_dead_relay
N/A530 Action Trigger
N/A531 }
N/A532 
N/A533 OnBombDroppedOutput
N/A534 {
N/A535 Target boss_deploy_relay
N/A536 Action Trigger
N/A537 }
N/A538 }
N/A539 }
N/A540 WaveSpawn // 2 Spammer soldier giants
N/A541 {
N/A542 Name "wave05"
N/A543 Where spawnbot
N/A544 TotalCount 2
N/A545 MaxActive 2
N/A546 SpawnCount 1
N/A547 WaitBeforeStarting 100
N/A548 WaitBetweenSpawns 40
N/A549 TotalCurrency 400
N/A550 
N/A551 TFBot
N/A552 {
N/A553 Template T_TFBot_Giant_Soldier_Spammer
N/A554 }
N/A555 }
N/A556 WaveSpawn // Heavyweapons
N/A557 {
N/A558 Name "wave05_Heavy"
N/A559 Where spawnbot
N/A560 TotalCount 24
N/A561 MaxActive 6
N/A562 SpawnCount 1
N/A563 WaitBeforeStarting 10
N/A564 WaitBetweenSpawns 2
N/A565 TotalCurrency 200
N/A566 
N/A567 RandomChoice
N/A568 {
N/A569 TFBot
N/A570 {
N/A571 Class Heavyweapons
N/A572 Skill Easy
N/A573 }
N/A574 TFBot
N/A575 {
N/A576 Class Heavyweapons
N/A577 Skill Easy
N/A578 }
N/A579 TFBot
N/A580 {
N/A581 Class Heavyweapons
N/A582 Skill Easy
N/A583 Tag nav_prefer_flank_right
N/A584 BehaviorModifiers push
N/A585 }
N/A586 TFBot
N/A587 {
N/A588 Class Heavyweapons
N/A589 Skill Easy
N/A590 Tag nav_prefer_flank_left
N/A591 BehaviorModifiers push
N/A592 }
N/A593 }
N/A594 }
N/A595 WaveSpawn // Tavish swords
N/A596 {
N/A597 Name "wave05_tavish"
N/A598 
N/A599 Where spawnbot
N/A600 TotalCount 40
N/A601 MaxActive 9
N/A602 SpawnCount 3
N/A603 WaitBeforeStarting 18
N/A604 WaitBetweenSpawns 1
N/A605 TotalCurrency 200
N/A606 
N/A607 RandomChoice
N/A608 {
N/A609 TFBot
N/A610 {
N/A611 Template T_TFBot_Demoman_Knight
N/A612 }
N/A613 TFBot
N/A614 {
N/A615 Template T_TFBot_Demoman_Knight
N/A616 }
N/A617 TFBot
N/A618 {
N/A619 Template T_TFBot_Demoman_Knight
N/A620 Tag nav_prefer_flank_right
N/A621 BehaviorModifiers push
N/A622 }
N/A623 TFBot
N/A624 {
N/A625 Template T_TFBot_Demoman_Knight
N/A626 Tag nav_prefer_flank_left
N/A627 BehaviorModifiers push
N/A628 }
N/A629 }
N/A630 }
N/A631 }
N/A632 //WAVE 6 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A633 Wave
N/A634 {
N/A635 StartWaveOutput
N/A636 {
N/A637 Target wave_start_relay
N/A638 Action Trigger
N/A639 }
N/A640 DoneOutput
N/A641 {
N/A642 Target wave_finished_relay
N/A643 Action trigger
N/A644 }
N/A645 
N/A646 Checkpoint Yes
N/A647 
N/A648 WaveSpawn // super Scout
N/A649 {
N/A650 Name "wave06"
N/A651 Where spawnbot
N/A652 TotalCount 2
N/A653 MaxActive 2
N/A654 SpawnCount 1
N/A655 WaitBeforeStarting 0
N/A656 WaitBetweenSpawns 9
N/A657 TotalCurrency 50
N/A658 
N/A659 TFBot
N/A660 {
N/A661 Template T_TFBot_Giant_Scout_Fast
N/A662 }
N/A663 }
N/A664 WaveSpawn // 24 soldiers
N/A665 {
N/A666 Name "wave06_soldiers"
N/A667 Where spawnbot
N/A668 TotalCount 30
N/A669 MaxActive 10
N/A670 SpawnCount 5
N/A671 WaitBeforeStarting 2
N/A672 WaitBetweenSpawns 2
N/A673 TotalCurrency 200
N/A674 
N/A675 Squad
N/A676 {
N/A677 FormationSize 224
N/A678 TFBot
N/A679 {
N/A680 Template T_TFBot_Soldier_Extended_Buff_Banner
N/A681 }
N/A682 TFBot
N/A683 {
N/A684 Class Soldier
N/A685 Skill Easy
N/A686 }
N/A687 TFBot
N/A688 {
N/A689 Class Soldier
N/A690 Skill Easy
N/A691 }
N/A692 TFBot
N/A693 {
N/A694 Class Soldier
N/A695 Skill Easy
N/A696 }
N/A697 TFBot
N/A698 {
N/A699 Class Soldier
N/A700 Skill Easy
N/A701 }
N/A702 }
N/A703 }
N/A704 WaveSpawn // 60 scouts
N/A705 {
N/A706 Name "wave06"
N/A707 Where spawnbot
N/A708 TotalCount 60
N/A709 MaxActive 10
N/A710 SpawnCount 2
N/A711 WaitBeforeStarting 1
N/A712 WaitBetweenSpawns 0
N/A713 TotalCurrency 200
N/A714 RandomChoice
N/A715 {
N/A716 TFBot
N/A717 {
N/A718 Class Scout
N/A719 Skill Easy
N/A720 CharacterAttributes
N/A721 {
N/A722 "fire rate penalty" 3
N/A723 }
N/A724 }
N/A725 TFBot
N/A726 {
N/A727 Class Scout
N/A728 Skill Easy
N/A729 CharacterAttributes
N/A730 {
N/A731 "fire rate penalty" 3
N/A732 }
N/A733 }
N/A734 TFBot
N/A735 {
N/A736 Class Scout
N/A737 Skill Easy
N/A738 Tag nav_prefer_flank_right
N/A739 BehaviorModifiers push
N/A740 CharacterAttributes
N/A741 {
N/A742 "fire rate penalty" 3
N/A743 }
N/A744 }
N/A745 TFBot
N/A746 {
N/A747 Class Scout
N/A748 Skill Easy
N/A749 Tag nav_prefer_flank_left
N/A750 BehaviorModifiers push
N/A751 CharacterAttributes
N/A752 {
N/A753 "fire rate penalty" 3
N/A754 }
N/A755 }
N/A756 }
N/A757 }
N/A758 WaveSpawn // Giant demo squads
N/A759 {
N/A760 Name "wave06"
N/A761 Where spawnbot
N/A762 TotalCount 6
N/A763 MaxActive 6
N/A764 SpawnCount 2
N/A765 WaitBeforeStarting 35
N/A766 WaitBetweenSpawns 25
N/A767 TotalCurrency 200
N/A768 
N/A769 Squad
N/A770 {
N/A771 TFBot
N/A772 {
N/A773 Template T_TFBot_Giant_Demoman
N/A774 }
N/A775 TFBot
N/A776 {
N/A777 Template T_TFBot_Medic_BigHeal
N/A778 }
N/A779 
N/A780 }
N/A781 }
N/A782 WaveSpawn //Tank (16,000 hp)
N/A783 {
N/A784 TotalCount 1
N/A785 WaitBeforeStarting 80
N/A786 TotalCurrency 200
N/A787 
N/A788 FirstSpawnOutput
N/A789 
N/A790 {
N/A791 Target boss_spawn_relay
N/A792 Action Trigger
N/A793 }
N/A794 
N/A795 Tank
N/A796 {
N/A797 Health 16000
N/A798 Speed 75
N/A799 Name "tankboss"
N/A800 StartingPathTrackNode "boss_path_a1"
N/A801 Skin 1
N/A802 
N/A803 OnKilledOutput
N/A804 {
N/A805 Target boss_dead_relay
N/A806 Action Trigger
N/A807 }
N/A808 
N/A809 OnBombDroppedOutput
N/A810 {
N/A811 Target boss_deploy_relay
N/A812 Action Trigger
N/A813 }
N/A814 }
N/A815 }
N/A816 }
N/A817}