Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/mvm loot/all class/fob diamond black.vmt

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N/A1"VertexlitGeneric"
N/A2 
N/A3{
N/A4 "$basetexture" "models/player/items/mvm_loot/all_class/fob_heavy_diamond_black"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11// "$translucent" 1
N/A12 "$nocull" 1
N/A13 
N/A14 "$phong" "1"
N/A15 "$phongexponent" "50"
N/A16 "$phongboost" "5"
N/A17 "$lightwarptexture" "models/player/items/all_class/all_class_ring_warp"
N/A18 "$phongfresnelranges" "[1 1 1]"
N/A19 "$phongwarptexture" "models/player/items/all_class/all_class_ring_warp"
N/A20 
N/A21 ">=DX90"
N/A22 {
N/A23 "$envmap" "env_cubemap"
N/A24 "$envmaptint" "[.7 .7 .95]"
N/A25 }
N/A26 
N/A27 // Rim lighting parameters
N/A28 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A29 "$rimlightexponent" "20" // Exponent for phong component of rim lighting
N/A30 "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A31 
N/A32 // Cloaking
N/A33 "$cloakPassEnabled" "1"
N/A34 
N/A35 "Proxies"
N/A36 {
N/A37 "weapon_invis"
N/A38 {
N/A39 }
N/A40 "AnimatedTexture"
N/A41 {
N/A42 "animatedtexturevar" "$detail"
N/A43 "animatedtextureframenumvar" "$detailframe"
N/A44 "animatedtextureframerate" 30
N/A45 }
N/A46 "BurnLevel"
N/A47 {
N/A48 "resultVar" "$detailblendfactor"
N/A49 }
N/A50 "YellowLevel"
N/A51 {
N/A52 "resultVar" "$yellow"
N/A53 }
N/A54 "Equals"
N/A55 {
N/A56 "srcVar1" "$yellow"
N/A57 "resultVar" "$color2"
N/A58 }
N/A59 }
N/A60}