Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/pyro/xcom sectoid mask blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/pyro/xcom_sectoid_mask_blue"
N/A4 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A5 "$bumpmap" "models/player/items/pyro/xcom_sectoid_mask_normal"
N/A6 
N/A7// "$basemapalphaphongmask" "0"
N/A8 
N/A9 "$detailscale" "5"
N/A10 "$detailblendfactor" .01
N/A11 "$detailblendmode" 6
N/A12 
N/A13 "$yellow" "0"
N/A14 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A15 "$selfillum" "0"
N/A16 "$phong" "1"
N/A17 "$phongexponent" "30"
N/A18 "$phongboost" ".5"
N/A19 "$phongfresnelranges" "[.65 .65 .65]"
N/A20 
N/A21 "$rimlight" "1"
N/A22 "$rimlightexponent" "1"
N/A23 "$rimlightboost" "5"
N/A24 
N/A25 "$cloakPassEnabled" "1"
N/A26 
N/A27 "Proxies"
N/A28 {
N/A29 "weapon_invis"
N/A30 {
N/A31 }
N/A32 
N/A33 "AnimatedTexture"
N/A34 {
N/A35 "animatedtexturevar" "$detail"
N/A36 "animatedtextureframenumvar" "$detailframe"
N/A37 "animatedtextureframerate" 30
N/A38 }
N/A39 
N/A40 "BurnLevel"
N/A41 {
N/A42 "resultVar" "$detailblendfactor"
N/A43 }
N/A44 
N/A45 "YellowLevel"
N/A46 {
N/A47 "resultVar" "$yellow"
N/A48 }
N/A49 
N/A50 "Equals"
N/A51 {
N/A52 "srcVar1" "$yellow"
N/A53 "resultVar" "$color2"
N/A54 }
N/A55 }
N/A56}
N/A57