Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/soldier/soldier warpig.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\soldier/soldier_warpig"
N/A4 "$bumpmap" "models\player\items\soldier\soldier_warpig_normal"
N/A5 
N/A6 "$yellow" "0"
N/A7 "$phongtint" "{220 220 195}"
N/A8 "$phong" "1"
N/A9 "$phongexponent" "10"
N/A10 "$phongboost" "2.5"
N/A11 "$phongfresnelranges" ".25 1 4"
N/A12 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A13 
N/A14 "$rimlight" "1"
N/A15 "$rimlightexponent" "6"
N/A16 "$rimlightboost" "1.75"
N/A17 
N/A18 "$blendtintbybasealpha" "1"
N/A19 "$blendtintcoloroverbase" "0"
N/A20 
N/A21 "$color2" "{ 90 58 58 }"
N/A22 "$colortint_base" "{ 90 58 58 }"
N/A23 "$colortint_tmp" "{ 0 0 0 }"
N/A24 
N/A25 // Cloaking
N/A26 "$cloakPassEnabled" "1"
N/A27 "Proxies"
N/A28 {
N/A29 "weapon_invis"
N/A30 {
N/A31 }
N/A32 "AnimatedTexture"
N/A33 {
N/A34 "animatedtexturevar" "$detail"
N/A35 "animatedtextureframenumvar" "$detailframe"
N/A36 "animatedtextureframerate" 30
N/A37 }
N/A38 "BurnLevel"
N/A39 {
N/A40 "resultVar" "$detailblendfactor"
N/A41 }
N/A42 "YellowLevel"
N/A43 {
N/A44 "resultVar" "$yellow"
N/A45 }
N/A46 "Equals"
N/A47 {
N/A48 "srcVar1" "$yellow"
N/A49 "resultVar" "$color2"
N/A50 }
N/A51 "ItemTintColor"
N/A52 {
N/A53 "resultVar" "$colortint_tmp"
N/A54 }
N/A55 "SelectFirstIfNonZero"
N/A56 {
N/A57 "srcVar1" "$colortint_tmp"
N/A58 "srcVar2" "$colortint_base"
N/A59 "resultVar" "$color2"
N/A60 }
N/A61 
N/A62 }
N/A63}