Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/grenade skulls.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\all_class/grenade_skulls"
N/A4 "$bumpmap" "models\player\items\all_class/grenade_skulls_normal"
N/A5 
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor"0.02
N/A9 "$detailblendmode" 6
N/A10 
N/A11 "$yellow" "0"
N/A12 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A13 
N/A14 "$phong" "1"
N/A15 "$phongexponent" "60"
N/A16 "$phongboost" "1.5"
N/A17 "$phongfresnelranges" "[.25 .5 1]"
N/A18 
N/A19 "$rimlight" "1"
N/A20 "$rimlightexponent" "2"
N/A21 "$rimlightboost" "2"
N/A22 
N/A23 
N/A24 "$blendtintbybasealpha" "1"
N/A25 "$blendtintcoloroverbase" "0"
N/A26 
N/A27 "$colortint_base" "{ 235 226 204 }"
N/A28 "$colortint_tmp" "{ 235 226 204 }"
N/A29 "$color2" "{ 235 226 204 }"
N/A30 
N/A31 // Cloaking
N/A32 "$cloakPassEnabled" "1"
N/A33 "Proxies"
N/A34 {
N/A35 "weapon_invis"
N/A36 {
N/A37 }
N/A38 "AnimatedTexture"
N/A39 {
N/A40 "animatedtexturevar" "$detail"
N/A41 "animatedtextureframenumvar" "$detailframe"
N/A42 "animatedtextureframerate" 30
N/A43 }
N/A44 "BurnLevel"
N/A45 {
N/A46 "resultVar" "$detailblendfactor"
N/A47 }
N/A48 "YellowLevel"
N/A49 {
N/A50 "resultVar" "$yellow"
N/A51 }
N/A52 "Equals"
N/A53 {
N/A54 "srcVar1" "$yellow"
N/A55 "resultVar" "$color2"
N/A56 }
N/A57 "ItemTintColor"
N/A58 {
N/A59 "resultVar" "$colortint_tmp"
N/A60 }
N/A61 "SelectFirstIfNonZero"
N/A62 {
N/A63 "srcVar1" "$colortint_tmp"
N/A64 "srcVar2" "$colortint_base"
N/A65 "resultVar" "$color2"
N/A66 }
N/A67 
N/A68 }
N/A69}