Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyro brainhead glass.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/pyro/pyro_brainhead"
N/A4 "$bumpmap" "models/player/items/pyro/pyro_brainhead_normal"
N/A5"$additive" "1"
N/A6 
N/A7"$envmap" "env_cubemap"
N/A8"$envmaptint" "[5 5 5]"
N/A9 
N/A10"$phong" "1"
N/A11"$phongexponent" "35"
N/A12"$phongfresnelranges" "[1 2 4]"
N/A13"$lightwarptexture" "models/lightwarps/jarate_lightwarp"
N/A14"$phongboost" "6"
N/A15 
N/A16"$rimlight" "1"
N/A17"$rimlightexponent" "20"
N/A18"$rimlightboost" "40"
N/A19 
N/A20}