Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/water/water underworld2.vmt

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N/A1"Water"
N/A2{
N/A3 
N/A4 "%keywords" "tf"
N/A5 $forcecheap 1
N/A6 
N/A7 "%tooltexture" "dev/tfwater_normal"
N/A8 "%compilewater" 1
N/A9 "$abovewater" 1
N/A10// "$nofresnel" "1"
N/A11 
N/A12 $underwateroverlay "effects/water_warp"
N/A13 "$envmap" "env_cubemap"
N/A14 "$refracttexture" "_rt_WaterRefraction"
N/A15 "$refractamount" ".2"
N/A16// "$refracttint" "{27 26 21}"
N/A17 "$refractblur" "1"
N/A18 
N/A19 
N/A20 
N/A21 "$scale" "[1 1]"
N/A22 
N/A23// "$bumpmap" "water/tfwater001_dudv"
N/A24 "$normalmap" "water/tfwater001_normal"
N/A25 
N/A26 "$surfaceprop" "water"
N/A27 "$bottommaterial" "water/water_underworld_beneath.vmt"
N/A28 "$bumpframe" "0"
N/A29 
N/A30 "$fogenable" 1
N/A31 "$fogcolor" "{1 1 1}"
N/A32 "$fogstart" "0"
N/A33 "$fogend" "100"
N/A34 
N/A35 "$temp" "[0 0]"
N/A36 "$curr" 0.0
N/A37 "$curr2" 0.0
N/A38 
N/A39 "Water_DX60"
N/A40 {
N/A41 "$fallbackmaterial" "nature/water_dx70"
N/A42 }
N/A43 
N/A44 "Proxies"
N/A45 {
N/A46 "AnimatedTexture"
N/A47 {
N/A48 "animatedtexturevar" "$normalmap"
N/A49 "animatedtextureframenumvar" "$bumpframe"
N/A50 "animatedtextureframerate" 28.00
N/A51 }
N/A52 
N/A53 
N/A54 "TextureScroll"
N/A55 {
N/A56 "texturescrollvar" "$bumptransform"
N/A57 "texturescrollrate" .1
N/A58 "texturescrollangle" 45.00
N/A59 }
N/A60 "WaterLOD"
N/A61 {
N/A62 // fixme! This has to be here, or material loading barfs.
N/A63 "dummy" 0
N/A64 }
N/A65 }
N/A66}
N/A67