Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/hwn engineer hat.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/engineer/hwn_engineer_hat"
N/A4// "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A5 "$detailscale" "5"
N/A6 "$detailblendfactor" .01
N/A7 "$detailblendmode" 6
N/A8 "$yellow" "0"
N/A9 
N/A10 "$phong" "1"
N/A11 "$phongexponent" "4"
N/A12 "$phongboost" ".5"
N/A13 "$lightwarptexture" "models/player/demo/hwn_demo_lightwarp"
N/A14 "$phongfresnelranges" "[.25 .5 1]"
N/A15 
N/A16 
N/A17 // Rim lighting parameters
N/A18 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A19 "$rimlightexponent" ".5" // Exponent for phong component of rim lighting
N/A20 "$rimlightboost" ".5" // Boost for ambient cube component of rim lighting
N/A21 
N/A22 // Cloaking
N/A23 "$cloakPassEnabled" "1"
N/A24 
N/A25 "Proxies"
N/A26 {
N/A27 "weapon_invis"
N/A28 {
N/A29 }
N/A30 "AnimatedTexture"
N/A31 {
N/A32 "animatedtexturevar" "$detail"
N/A33 "animatedtextureframenumvar" "$detailframe"
N/A34 "animatedtextureframerate" 30
N/A35 }
N/A36 "BurnLevel"
N/A37 {
N/A38 "resultVar" "$detailblendfactor"
N/A39 }
N/A40 "YellowLevel"
N/A41 {
N/A42 "resultVar" "$yellow"
N/A43 }
N/A44 "Equals"
N/A45 {
N/A46 "srcVar1" "$yellow"
N/A47 "resultVar" "$color2"
N/A48 }
N/A49 }
N/A50}