Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/medic/hwn medic misc2 uber.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/medic/hwn_medic_misc2"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 
N/A6 "$rimlight" "1"
N/A7 "$rimlightexponent" "20"
N/A8 "$rimlightboost" ".25"
N/A9 
N/A10 "$selfillum" "1"
N/A11 "$selfillumtint" "[.7 .10 .04]"
N/A12 
N/A13 "$glowcolor" "1"
N/A14 
N/A15 // Cloaking
N/A16 "$cloakPassEnabled" "1"
N/A17 "Proxies"
N/A18 {
N/A19 "weapon_invis"
N/A20 {
N/A21 }
N/A22 "ModelGlowColor"
N/A23 {
N/A24 "resultVar" "$glowcolor"
N/A25 }
N/A26 "Equals"
N/A27 {
N/A28 "srcVar1" "$glowcolor"
N/A29 "resultVar" "$color2"
N/A30 }
N/A31 }
N/A32}