Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/hwn soldier misc1.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/soldier/hwn_soldier_misc1"
N/A4 "$bumpmap" "models\effects\flat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 
N/A12 "$envmap" "env_cubemap"
N/A13 "$envmaptint" "[.2 .2 .4]"
N/A14 
N/A15 "$phong" "1"
N/A16 "$phongexponent" "10"
N/A17 "$phongboost" "1"
N/A18 "$lightwarptexture" "models/player/soldier/hwn_soldier_lightwarp"
N/A19 "$phongfresnelranges" "[2 1 5]"
N/A20 "$basemapalphaphongmask" "1"
N/A21 
N/A22 // Rim lighting parameters
N/A23 "$rimlight" "1"
N/A24 "$rimlightexponent" "1"
N/A25 "$rimlightboost" "15"
N/A26 
N/A27 
N/A28 "$envMapFresnel" "1"
N/A29 "$envMapFresnelMinMaxExp" "[0 1 2]"
N/A30 
N/A31 
N/A32 
N/A33 // Cloaking
N/A34 "$cloakPassEnabled" "1"
N/A35 
N/A36 "Proxies"
N/A37 {
N/A38 "weapon_invis"
N/A39 {
N/A40 }
N/A41 "AnimatedTexture"
N/A42 {
N/A43 "animatedtexturevar" "$detail"
N/A44 "animatedtextureframenumvar" "$detailframe"
N/A45 "animatedtextureframerate" 30
N/A46 }
N/A47 "BurnLevel"
N/A48 {
N/A49 "resultVar" "$detailblendfactor"
N/A50 }
N/A51 "YellowLevel"
N/A52 {
N/A53 "resultVar" "$yellow"
N/A54 }
N/A55 "Equals"
N/A56 {
N/A57 "srcVar1" "$yellow"
N/A58 "resultVar" "$color2"
N/A59 }
N/A60 
N/A61 }
N/A62}