Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/props halloween/halloween demoeye glass.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_halloween/haunted_eyeball"
N/A4 
N/A5// "$translucent" "1"
N/A6 "$additive" "1"
N/A7 
N/A8 "$nodecal" "1"
N/A9 
N/A10 
N/A11 
N/A12 "$phong" "1"
N/A13 "$phongexponent" "500"
N/A14 "$phongboost" "20"
N/A15 "$lightwarptexture" "models/props_halloween/halloween_demoeye_lightwarp"
N/A16 "$phongfresnelranges" "[1 1 1]"
N/A17 
N/A18 
N/A19}