Template:PatchDiff/October 28, 2015 Patch/tf/tf2 misc dir.vpk/materials/models/pickups/pickup powerup set red.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\pickups/pickup_powerup_set_red"
N/A4 
N/A5 "$envmap" "cubemaps\cubemap_specular001"
N/A6 "$envmaptint" "[.3 .15 .14]"
N/A7// "$bumpmap" "models/effects/flat_normal"
N/A8 
N/A9// "$additive" 1
N/A10 
N/A11// "$phong" "1"
N/A12// "$phongexponent" "12"
N/A13// "$phongboost" "1"
N/A14// "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A15// "$phongfresnelranges" "[.3 .5 .6]"
N/A16// "$halflambert" "1"
N/A17 
N/A18 // Rim lighting parameters
N/A19// "$rimlight" "1" // To enable rim lighting (requires phong)
N/A20// "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A21// "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A22// "$selfillumfresnel" "3"
N/A23 
N/A24 "$selfillumfresnelminmaxexp" "[0 2 3]"
N/A25 "$selfillum" "1"
N/A26 "$selfillumtint" "[1.3 1.3 1.3]"
N/A27 "$selfillummask" "models\pickups/pickup_powerup_set_illume"
N/A28}