Template:PatchDiff/October 28, 2015 Patch/tf/tf2 misc dir.vpk/materials/models/workshop/player/items/engineer/hwn2015 mechanical engineer/hwn2015 mechanical engineer blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/workshop/player/items/engineer/hwn2015_mechanical_engineer/hwn2015_mechanical_engineer_blue_color"
N/A4 "$bumpmap" "models/workshop/player/items/engineer/hwn2015_mechanical_engineer/hwn2015_mechanical_engineer_normal"
N/A5 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A6 "$phongexponenttexture" "models/workshop/player/items/engineer/hwn2015_mechanical_engineer/hwn2015_mechanical_engineer_phongexponent"
N/A7 "$phong" "1"
N/A8 "$phongexponent" "15.000000"
N/A9 "$phongboost" "3.000000"
N/A10 "$phongfresnelranges" "[.25 .5 1]"
N/A11 "$rimlight" "1"
N/A12 "$rimlightexponent" "4"
N/A13 "$rimlightboost" "2"
N/A14 "$rimmask" "0"
N/A15 "$color2" "{ 255 255 255 }"
N/A16 "$bumpmapalphaphongmask" "1"
N/A17 "$envmap" "env_cubemap"
N/A18 "$basealphaenvmapmask" "0"
N/A19 "$normalmapalphaenvmapmask" "0"
N/A20 "$envmaptint" "[1.000000 1.000000 1.000000]"
N/A21 "$cloakPassEnabled" "1"
N/A22 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A23 "$detailscale" "5"
N/A24 "$detailblendfactor" "0"
N/A25 "$detailblendmode" "6"
N/A26 "$yellow" "0"
N/A27 ">=DX90"
N/A28 {
N/A29 "$selfillum" "1"
N/A30 }
N/A31 "$selfillumtint" "[1.000000 1.000000 1.000000]"
N/A32 "$selfillummask" "models/workshop/player/items/engineer/hwn2015_mechanical_engineer/hwn2015_mechanical_engineer_illum"
N/A33 "proxies"
N/A34 {
N/A35 "invis"
N/A36 {
N/A37 }
N/A38 "AnimatedTexture"
N/A39 {
N/A40 "animatedtexturevar" "$detail"
N/A41 "animatedtextureframenumvar" "$detailframe"
N/A42 "animatedtextureframerate" "30"
N/A43 }
N/A44 "BurnLevel"
N/A45 {
N/A46 "resultVar" "$detailblendfactor"
N/A47 }
N/A48 "YellowLevel"
N/A49 {
N/A50 "resultVar" "$yellow"
N/A51 }
N/A52 "Equals"
N/A53 {
N/A54 "srcVar1" "$yellow"
N/A55 "resultVar" "$color2"
N/A56 }
N/A57 }
N/A58}