Template:PatchDiff/October 29, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/player/items/taunts/bumpercar/bumpercar base red.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models\player\items\taunts\bumpercar\bumpercar_base_red.vtf"
N/A4 
N/A5 "$envmap" "env_cubemap"
N/A6 "$basemapalphaphongmask" "1"
N/A7 "$envmapsaturation" ".4"
N/A8 "$EnvmapTint" "[0.05 0.05 0.05]"
N/A9 
N/A10 "$bumpmap" "effects/flat_normal"
N/A11 "$phongexponenttexture" "models\player\items\taunts\bumpercar\bumpercar_base_exponent"
N/A12 
N/A13 "$phong" "1"
N/A14 "$phongexponent" "25"
N/A15 "$phongboost" ".25"
N/A16 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A17 "$phongfresnelranges" "[1 20 20]"
N/A18 
N/A19 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A20 "$rimlightexponent" "15" // Exponent for phong component of rim lighting
N/A21 "$rimlightboost" "1.5" // Boost for ambient cube component of rim lighting
N/A22 "$rimmask" "1" // Use the alpha channel of the $phongexponenttexture as a rim mask.
N/A23 
N/A24 
N/A25}