Template:PatchDiff/October 29, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/weapons/c items/c carnival mallet blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models/weapons/c_items/c_carnival_mallet_blue"
N/A4 "$basemapalphaphongmask" "1"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "50"
N/A8 "$phongboost" ".4"
N/A9 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A10 "$phongfresnelranges" "[1.25 .5 2]"
N/A11 
N/A12 "$detail" "overlays/detail001"
N/A13 "$detailscale" "6"
N/A14 "$detailblendmode" "0"
N/A15 "$detailblendfactor" "1"
N/A16 
N/A17 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A18 "$rimlightexponent" "10" // Exponent for phong component of rim lighting
N/A19 "$rimlightboost" "1.5" // Boost for ambient cube component of rim lighting
N/A20 
N/A21 // Cloaking
N/A22 "$cloakPassEnabled" "1"
N/A23 "$sheenPassEnabled" "1"
N/A24 
N/A25 "$yellow" "0"
N/A26 
N/A27 "Proxies"
N/A28 {
N/A29 "AnimatedWeaponSheen"
N/A30 {
N/A31 "animatedtexturevar" "$sheenmapmask"
N/A32 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A33 "animatedtextureframerate" "40"
N/A34 }
N/A35 "invis"
N/A36 {
N/A37 }
N/A38 "AnimatedTexture"
N/A39 {
N/A40 "animatedtexturevar" "$detail"
N/A41 "animatedtextureframenumvar" "$detailframe"
N/A42 "animatedtextureframerate" 30
N/A43 }
N/A44 "BurnLevel"
N/A45 {
N/A46 "resultVar" "$detailblendfactor"
N/A47 }
N/A48 "YellowLevel"
N/A49 {
N/A50 "resultVar" "$yellow"
N/A51 }
N/A52 "Equals"
N/A53 {
N/A54 "srcVar1" "$yellow"
N/A55 "resultVar" "$color2"
N/A56 }
N/A57 }
N/A58}